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<blockquote data-quote="Gargoyle" data-source="post: 357801" data-attributes="member: 529"><p>Games I played and liked (yes, I've never played a game I didn't like at least a little bit):</p><p></p><p>- D&D Basic/Expert/Companion/Master/Immortal boxed sets, then the handy D&D Rules Cyclopedia. - Started when I was 12, then moved on to the harder stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>- AD&D 2nd edition - Ran more campaigns than I remember. Loved it at first, got tired of it around 95 or so. </p><p>- D&D 3E - What can I say, I love it. Hoping for a 3.1 version soon though. The flaws of the system bug me like warts on a good looking girl.</p><p>- Star Frontiers, Alpha Dawn, then Knight Hawks. I loved the simplicity of having only four main races in a SF setting. Yazirians rule.</p><p>- Top Secret/SI - The only thing I didn't like about this game is that you anticipated being James Bond and usually got blown away by some lucky die roll from a lackey. But it was fun anyway, for some reason. </p><p>- Gamma World - Spent more time making up dozens of wacky characters than playing the game.</p><p>- Chill - I liked the campy flavor of it. </p><p>- Call of Cthulu, original. Fun to run.</p><p>- Paranoia - Any game with tactical nuclear grenades that have a range of 50m and an area effect of 2km is a good thing.</p><p>- Toon - I'll never forget the time I got into a "Yes!", "No!" arguement with another player for a full five minutes (while everyone else drank and laughed at us hysterically) then finally tricked him.</p><p>- Tunnels and Trolls - This thing was good munchkin fun. TTYF.</p><p>- Vampire - Ran this once. Good, dirty fun. The scenario was that everyone played themselves, and I turned them into vamps. They had to find and destroy me in downtown San Bernardino while dealing with their vampirism. </p><p>- <strong>Torg</strong> - The rules took me a full 6 months to figure out (and I had to read the 3 novels to figure out the campaign setting!), but what an outstanding game and campaign setting. I ran two very successful campaigns, and had more fun than I can remember. This game was ahead of its time (and probably too ambitious).</p><p></p><p>edit - how could I forget:</p><p>Marvel Super Heroes - This is an example of how rules can fully support a genre. Loved to play it.</p><p></p><p>Another Edit: Cut out the ones I bought and didn't play, forgot the subject of the thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There were probably others. (and of course there were, I've edited this thing a bunch..) My mother got rid of a lot of my stuff when I was young, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> and I had to sell much more of it quite simply to survive.... (cue the violins...) I'm something of a completist, and have a compulsion to buy everything in a system, so we're talking about a lot of stuff. Luckily, I cured myself of this before the OGL and the d20 license....</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 357801, member: 529"] Games I played and liked (yes, I've never played a game I didn't like at least a little bit): - D&D Basic/Expert/Companion/Master/Immortal boxed sets, then the handy D&D Rules Cyclopedia. - Started when I was 12, then moved on to the harder stuff. :) - AD&D 2nd edition - Ran more campaigns than I remember. Loved it at first, got tired of it around 95 or so. - D&D 3E - What can I say, I love it. Hoping for a 3.1 version soon though. The flaws of the system bug me like warts on a good looking girl. - Star Frontiers, Alpha Dawn, then Knight Hawks. I loved the simplicity of having only four main races in a SF setting. Yazirians rule. - Top Secret/SI - The only thing I didn't like about this game is that you anticipated being James Bond and usually got blown away by some lucky die roll from a lackey. But it was fun anyway, for some reason. - Gamma World - Spent more time making up dozens of wacky characters than playing the game. - Chill - I liked the campy flavor of it. - Call of Cthulu, original. Fun to run. - Paranoia - Any game with tactical nuclear grenades that have a range of 50m and an area effect of 2km is a good thing. - Toon - I'll never forget the time I got into a "Yes!", "No!" arguement with another player for a full five minutes (while everyone else drank and laughed at us hysterically) then finally tricked him. - Tunnels and Trolls - This thing was good munchkin fun. TTYF. - Vampire - Ran this once. Good, dirty fun. The scenario was that everyone played themselves, and I turned them into vamps. They had to find and destroy me in downtown San Bernardino while dealing with their vampirism. - [b]Torg[/b] - The rules took me a full 6 months to figure out (and I had to read the 3 novels to figure out the campaign setting!), but what an outstanding game and campaign setting. I ran two very successful campaigns, and had more fun than I can remember. This game was ahead of its time (and probably too ambitious). edit - how could I forget: Marvel Super Heroes - This is an example of how rules can fully support a genre. Loved to play it. Another Edit: Cut out the ones I bought and didn't play, forgot the subject of the thread. :) There were probably others. (and of course there were, I've edited this thing a bunch..) My mother got rid of a lot of my stuff when I was young, :( and I had to sell much more of it quite simply to survive.... (cue the violins...) I'm something of a completist, and have a compulsion to buy everything in a system, so we're talking about a lot of stuff. Luckily, I cured myself of this before the OGL and the d20 license.... [/QUOTE]
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