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RPG - Serenity - Any takes/reviews of it
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<blockquote data-quote="Prophet2b" data-source="post: 3490271" data-attributes="member: 36476"><p>I'm in the minority, I know, but I actually like the system a lot. The problem with it is that if you like rolling dice a lot, then it's probably not for you.</p><p></p><p>It's incredibly, heavily roleplaying oriented. You shouldn't roll dice for most things at all. In general, if you have the skill level, you can do it. It's only in cases where your failing could have dramatic consequences that you have to roll die, like shooting at the bad guy and such.</p><p></p><p>It's also not a very action heavy game. But neither was Firefly or Serenity. Well, Serenity was more action packed than Firefly, but over all, they were very drama oriented. If you take a good shot to the chest, you <em>will</em> die in this system - no doubt about it.</p><p></p><p>I like that. It's more realistic, I think. It also forces the players to think about what they're doing, and figure out ways to get around things apart from just combat.</p><p></p><p>I will say this, though - you need a group that <em>loves the Firefly TV show and wants to play like that</em>. If all of your players aren't on the same page, then nobody really has a lot of fun - not them, and not the people who are really into it. That's why we stopped our game - two of the four players just didn't really like it all that much.</p><p></p><p>Anyway, that's my two cents worth. The less dice rolling you have in any given game, the better. Oh, and players really need to rely on the Plot Points when they do roll. That's another big thing - plot points are important. My players never used them nearly as much as they should have... they're <em>not</em> just for rolling dice. They're for all kinds of things. But, yeah, the players didn't quite view it that way.</p><p></p><p>It's different. I love it. But that's just my opinion...</p></blockquote><p></p>
[QUOTE="Prophet2b, post: 3490271, member: 36476"] I'm in the minority, I know, but I actually like the system a lot. The problem with it is that if you like rolling dice a lot, then it's probably not for you. It's incredibly, heavily roleplaying oriented. You shouldn't roll dice for most things at all. In general, if you have the skill level, you can do it. It's only in cases where your failing could have dramatic consequences that you have to roll die, like shooting at the bad guy and such. It's also not a very action heavy game. But neither was Firefly or Serenity. Well, Serenity was more action packed than Firefly, but over all, they were very drama oriented. If you take a good shot to the chest, you [i]will[/i] die in this system - no doubt about it. I like that. It's more realistic, I think. It also forces the players to think about what they're doing, and figure out ways to get around things apart from just combat. I will say this, though - you need a group that [i]loves the Firefly TV show and wants to play like that[/i]. If all of your players aren't on the same page, then nobody really has a lot of fun - not them, and not the people who are really into it. That's why we stopped our game - two of the four players just didn't really like it all that much. Anyway, that's my two cents worth. The less dice rolling you have in any given game, the better. Oh, and players really need to rely on the Plot Points when they do roll. That's another big thing - plot points are important. My players never used them nearly as much as they should have... they're [i]not[/i] just for rolling dice. They're for all kinds of things. But, yeah, the players didn't quite view it that way. It's different. I love it. But that's just my opinion... [/QUOTE]
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