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*TTRPGs General
RPG - Serenity - Any takes/reviews of it
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<blockquote data-quote="Prophet2b" data-source="post: 3491927" data-attributes="member: 36476"><p>Well, I guess I don't really consider that a fair statement, simply in as far as plot points are <em>part of the mechanics</em>. It would be like saying, "The d20 system is so screwed up you <em>have</em> to have modifiers to make up for it." But the modifiers are <em>part of</em> the system.</p><p></p><p>I mean, sure, the Serenity system would probably suck without Plot Points. But D&D would suck without numerical bonuses and stuff, too. It's all part of the system.</p><p></p><p>That's not to say that Serenity is perfect. It definitely has its flaws, though in my case, I think the biggest one is simply how poorly they reviewed their book before releasing it. They make WotC look like Shakespeare or something, considering how often they contradict themselves and mess things up.</p><p></p><p>But the actual game mechanics, I believe, are great. They could be refined a bit - but Serenity was their "test" game for that. The mechanics will keep getting refined and better. They're not (in my humble opinion) as bad as others make them out to be, though.</p><p></p><p>Oh, as a last note, I wouldn't say Plot Points need to fall like rain. GM's just shouldn't be stingy with them. Players should definitely have to earn Plot Points - but that should be easy enough to do, and the GM should always be sure to award them for it! As long as that's done, players should be fine. And some sessions or instances will need more plot points used than others. It really all depends - and the GM should be willing to adjust for those situations.</p></blockquote><p></p>
[QUOTE="Prophet2b, post: 3491927, member: 36476"] Well, I guess I don't really consider that a fair statement, simply in as far as plot points are [i]part of the mechanics[/i]. It would be like saying, "The d20 system is so screwed up you [i]have[/i] to have modifiers to make up for it." But the modifiers are [i]part of[/i] the system. I mean, sure, the Serenity system would probably suck without Plot Points. But D&D would suck without numerical bonuses and stuff, too. It's all part of the system. That's not to say that Serenity is perfect. It definitely has its flaws, though in my case, I think the biggest one is simply how poorly they reviewed their book before releasing it. They make WotC look like Shakespeare or something, considering how often they contradict themselves and mess things up. But the actual game mechanics, I believe, are great. They could be refined a bit - but Serenity was their "test" game for that. The mechanics will keep getting refined and better. They're not (in my humble opinion) as bad as others make them out to be, though. Oh, as a last note, I wouldn't say Plot Points need to fall like rain. GM's just shouldn't be stingy with them. Players should definitely have to earn Plot Points - but that should be easy enough to do, and the GM should always be sure to award them for it! As long as that's done, players should be fine. And some sessions or instances will need more plot points used than others. It really all depends - and the GM should be willing to adjust for those situations. [/QUOTE]
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