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RPG - Serenity - Any takes/reviews of it
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<blockquote data-quote="Prophet2b" data-source="post: 3491989" data-attributes="member: 36476"><p>Heh, I just had one other thought real quick...</p><p></p><p>I don't even think it's true that Serenity leaves more to "chance" than D&D. In fact, in the end, I think they're both quite comparable.</p><p></p><p>For example, in Serenity when you shoot your gun, you might roll a d8 for Dex and d12 for Ranged Weapon/Pistol. That's all you roll. Because there are no numerical modifiers to those numbers, though, people seem to think that it leaves too much to chance.</p><p></p><p>However, in D&D, just because the Fighter has a +10 to hit does not mean it gets easier to hit things as time goes on. The creatures you fight at each level get higher and higher AC's - so he STILL has to roll high. His chances don't <em>really</em> get better as he levels, because he's always fighting tougher opponents.</p><p></p><p>The D&D system gives the illusion that you're chances are getting better all the time, because by the time you're 10th Level you're not even comparable to when you were 1st Level. But when you fight that Fire Giant, there's still a huge amount of chance involved, and it's going to be just as difficult as when you were a 1st level character fighting those two kobolds.</p><p></p><p>The other illusion comes from the world itself. In D&D (or other fantasy games), you get very powerful magic items that your opponents don't usually have. This gives you a boost beyond your normal capabilities.</p><p></p><p>In Serenity, you aren't likely to get that added boost. That's not the system's fault, though - that's the <em>world</em>. They're two entirely different worlds.</p><p></p><p>I don't think D&D eliminates chance - it's just very good and creating an illusion of little chance involved. In Serenity, there is no illusion, nothing to mask the roll. But then again, in Serenity you shouldn't have to roll as often, either. If you have a d12 in rock climbing and you want to scale that mountain cliff, the GM ought to well and good let you. It's only when some bandits start trying to shoot at you that you have to make your climb check. And in those cases, you've got just as good a chance as falling as you do in any other system, no more no less.</p></blockquote><p></p>
[QUOTE="Prophet2b, post: 3491989, member: 36476"] Heh, I just had one other thought real quick... I don't even think it's true that Serenity leaves more to "chance" than D&D. In fact, in the end, I think they're both quite comparable. For example, in Serenity when you shoot your gun, you might roll a d8 for Dex and d12 for Ranged Weapon/Pistol. That's all you roll. Because there are no numerical modifiers to those numbers, though, people seem to think that it leaves too much to chance. However, in D&D, just because the Fighter has a +10 to hit does not mean it gets easier to hit things as time goes on. The creatures you fight at each level get higher and higher AC's - so he STILL has to roll high. His chances don't [i]really[/i] get better as he levels, because he's always fighting tougher opponents. The D&D system gives the illusion that you're chances are getting better all the time, because by the time you're 10th Level you're not even comparable to when you were 1st Level. But when you fight that Fire Giant, there's still a huge amount of chance involved, and it's going to be just as difficult as when you were a 1st level character fighting those two kobolds. The other illusion comes from the world itself. In D&D (or other fantasy games), you get very powerful magic items that your opponents don't usually have. This gives you a boost beyond your normal capabilities. In Serenity, you aren't likely to get that added boost. That's not the system's fault, though - that's the [i]world[/i]. They're two entirely different worlds. I don't think D&D eliminates chance - it's just very good and creating an illusion of little chance involved. In Serenity, there is no illusion, nothing to mask the roll. But then again, in Serenity you shouldn't have to roll as often, either. If you have a d12 in rock climbing and you want to scale that mountain cliff, the GM ought to well and good let you. It's only when some bandits start trying to shoot at you that you have to make your climb check. And in those cases, you've got just as good a chance as falling as you do in any other system, no more no less. [/QUOTE]
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