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RPG setting: a variant on "maps with blanks"
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<blockquote data-quote="Malmuria" data-source="post: 8371829" data-attributes="member: 7030755"><p>The thing I like about prep in blades in the dark is the advice to "provide opportunities." So I see my role as gm as a mix of providing those opportunities and basically interpreting dice rolls (as suggestions, not as definitive arbitration). We haven't played long enough to see how my dnd-accustomed players will react, but basically I want to shift completely away from skill/challenge play to narrative play, but still provide mechanics for a 'game' type experience (I've read but never actually played a pbta game and never played bw).</p><p></p><p>I wonder if a game could merge Quiet Year-like worldbuilding with then playing in that world at a smaller timescale</p><p></p><p>If you can sit through it, the person who runs the Runehammer youtube channel has been doing <a href="https://youtu.be/_qit8j6Om6c" target="_blank">play reports of his OSE game</a> where he seems to have developed a BW-like system but one that avoids player 'abuse'. But that might also be due to the social dynamics of his group.</p><p></p><p>But then what is player abuse, or corruption, or distortion? Why does that have negative connotations? Isn't player agency the goal of story now anyway?</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8371829, member: 7030755"] The thing I like about prep in blades in the dark is the advice to "provide opportunities." So I see my role as gm as a mix of providing those opportunities and basically interpreting dice rolls (as suggestions, not as definitive arbitration). We haven't played long enough to see how my dnd-accustomed players will react, but basically I want to shift completely away from skill/challenge play to narrative play, but still provide mechanics for a 'game' type experience (I've read but never actually played a pbta game and never played bw). I wonder if a game could merge Quiet Year-like worldbuilding with then playing in that world at a smaller timescale If you can sit through it, the person who runs the Runehammer youtube channel has been doing [URL='https://youtu.be/_qit8j6Om6c']play reports of his OSE game[/URL] where he seems to have developed a BW-like system but one that avoids player 'abuse'. But that might also be due to the social dynamics of his group. But then what is player abuse, or corruption, or distortion? Why does that have negative connotations? Isn't player agency the goal of story now anyway? [/QUOTE]
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