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RPG setting: a variant on "maps with blanks"
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<blockquote data-quote="Lanefan" data-source="post: 8371960" data-attributes="member: 29398"><p>Just filling in the answers to "Before starting out as adventurers, what significant locations / places have the PCs reasonably heard of; and where are these places?" can generate quite a lot on a map.</p><p></p><p>At the barest minimum you'll need to know:</p><p></p><p>--- the immediate surroundings of where the campaign begins; e.g. if you're starting with Keep on the Borderlands you'll need the module map plus an idea of what might be just off said map should the PCs decide to go there.</p><p>--- the realm/nation/region they're in, at least by name and vague size*</p><p>--- one or two other realms/nations/regions they'll reasonably have heard of*</p><p>--- a few major cities or settlements they've heard of and-or maybe passed through on their way to the campaign-begin site*</p><p>--- a homeland or colony for each PC-playable species (i.e. where are any Elves going to be from? Dwarves? Hobbitses? Humans? etc.)**</p><p>--- somewhere that, or some reason why, a PC could have learned any exotic language it might speak**</p><p></p><p>* - this would need to be shared with the players during either session 0 or session 1.</p><p>** - ditto, except in a DW or BW system the players could come up with it just as well as the GM.</p><p></p><p>I very much like the idea of a generic, basic, and perhaps quite inaccurate map for the players to use, based on what their PCs would know of. Problem is, mapping is a bloody tedious affair*** and thus I'd rather only have to do each map once. Thus, what ends up happening is I'll do a too-accurate player-side map, copy that for the players, then just add to the original my DM-side stuff. (an easy in-fiction rationale is that any "educated" PC (i.e any Wizard, any noble, or most Clerics) would have seen such a map during their studies, and maybe even been provided a copy)</p><p></p><p>*** - the way I do it anyway; I'm fussy about maps, and a good map can take me many hours to do - and then twice as many hours to put online and clean up (sometimes pixel by pixel!), as my scanner is crap.</p><p></p><p>Edit to add: all that said, I very much subscribe to the idea of "leave blank spaces for later use and infill". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8371960, member: 29398"] Just filling in the answers to "Before starting out as adventurers, what significant locations / places have the PCs reasonably heard of; and where are these places?" can generate quite a lot on a map. At the barest minimum you'll need to know: --- the immediate surroundings of where the campaign begins; e.g. if you're starting with Keep on the Borderlands you'll need the module map plus an idea of what might be just off said map should the PCs decide to go there. --- the realm/nation/region they're in, at least by name and vague size* --- one or two other realms/nations/regions they'll reasonably have heard of* --- a few major cities or settlements they've heard of and-or maybe passed through on their way to the campaign-begin site* --- a homeland or colony for each PC-playable species (i.e. where are any Elves going to be from? Dwarves? Hobbitses? Humans? etc.)** --- somewhere that, or some reason why, a PC could have learned any exotic language it might speak** * - this would need to be shared with the players during either session 0 or session 1. ** - ditto, except in a DW or BW system the players could come up with it just as well as the GM. I very much like the idea of a generic, basic, and perhaps quite inaccurate map for the players to use, based on what their PCs would know of. Problem is, mapping is a bloody tedious affair*** and thus I'd rather only have to do each map once. Thus, what ends up happening is I'll do a too-accurate player-side map, copy that for the players, then just add to the original my DM-side stuff. (an easy in-fiction rationale is that any "educated" PC (i.e any Wizard, any noble, or most Clerics) would have seen such a map during their studies, and maybe even been provided a copy) *** - the way I do it anyway; I'm fussy about maps, and a good map can take me many hours to do - and then twice as many hours to put online and clean up (sometimes pixel by pixel!), as my scanner is crap. Edit to add: all that said, I very much subscribe to the idea of "leave blank spaces for later use and infill". :) [/QUOTE]
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