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(rpg) Star Frontiers -- why did you like it?
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<blockquote data-quote="JollieRoger" data-source="post: 2711343" data-attributes="member: 22370"><p>What I liked (mind you I have not played in over 17 years so some of my rememberances may be off):</p><p></p><p>The alien races were awesome, except the Vrusk. Just did not like the Preying Mantis/Grasshopper thing. I thought they should have been a bad guy race.</p><p></p><p>Little intresting tidbits about the aliens not just that they were a monkey, blob or insect but something special. The monkeys were light sensitive so they had to wear sun glass/gogles. The blob could have mutliple appendeges based of an attribute score. The Vrusks only had 3 fingers on each hand so all their equipment had to be specially made.</p><p></p><p>The rules were basic and easy to understand. </p><p></p><p>Character Generation was a snap.</p><p></p><p>The printed adventures were good.</p><p></p><p>You were given a good basic framework for the universe to play in. Because it was so basic it left you a lot to expand upon and explore so everything was new and different.</p><p></p><p>For me it introduced SF elements that I look for in SF games now. Gyrojet weapons, Vibro weapons, Sonic Weapons, etc.</p><p></p><p>The starship combat system was easy and the characters skills and attributes plug directly into the system. No converting because the combat was a different scale.</p><p></p><p>Starship contructions was easy.</p><p></p><p>What I did not like:</p><p></p><p>Skill system had quarks. Like the computer skill. You built your own computer and each level you advanced you could add something different or improve something on the computer or something like that.</p><p></p><p>In order to get a starship class (ie pilot, gunner, etc) in the Knight Hawks expansion you had to be a certain level and skill level in the Alpha Dawn game. If you played through it could take you a long time to get enough skills to crew a space ship. They did have rules on advancing quicker however.</p><p></p><p>Vrusks like I said above.</p><p></p><p>Starship construction rules did not allow you to build the combat vessels in the book. I do believe they explained that the military had advance miniaturation for the weapons and systems but I am not sure.</p><p></p><p>Fighters only had 3 rockets as weapons. Nothing else.</p><p></p><p>Alpha Dawn had almost nothing on Starship and Starship combat. Knight Hawks did not come out for a couple of years (at least in my area). But when Knight Hawks did come out we were right back into playing consistently again.</p></blockquote><p></p>
[QUOTE="JollieRoger, post: 2711343, member: 22370"] What I liked (mind you I have not played in over 17 years so some of my rememberances may be off): The alien races were awesome, except the Vrusk. Just did not like the Preying Mantis/Grasshopper thing. I thought they should have been a bad guy race. Little intresting tidbits about the aliens not just that they were a monkey, blob or insect but something special. The monkeys were light sensitive so they had to wear sun glass/gogles. The blob could have mutliple appendeges based of an attribute score. The Vrusks only had 3 fingers on each hand so all their equipment had to be specially made. The rules were basic and easy to understand. Character Generation was a snap. The printed adventures were good. You were given a good basic framework for the universe to play in. Because it was so basic it left you a lot to expand upon and explore so everything was new and different. For me it introduced SF elements that I look for in SF games now. Gyrojet weapons, Vibro weapons, Sonic Weapons, etc. The starship combat system was easy and the characters skills and attributes plug directly into the system. No converting because the combat was a different scale. Starship contructions was easy. What I did not like: Skill system had quarks. Like the computer skill. You built your own computer and each level you advanced you could add something different or improve something on the computer or something like that. In order to get a starship class (ie pilot, gunner, etc) in the Knight Hawks expansion you had to be a certain level and skill level in the Alpha Dawn game. If you played through it could take you a long time to get enough skills to crew a space ship. They did have rules on advancing quicker however. Vrusks like I said above. Starship construction rules did not allow you to build the combat vessels in the book. I do believe they explained that the military had advance miniaturation for the weapons and systems but I am not sure. Fighters only had 3 rockets as weapons. Nothing else. Alpha Dawn had almost nothing on Starship and Starship combat. Knight Hawks did not come out for a couple of years (at least in my area). But when Knight Hawks did come out we were right back into playing consistently again. [/QUOTE]
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