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<blockquote data-quote="dbm" data-source="post: 9715164" data-attributes="member: 8014"><p>I’m steadily acquiring a range of games in this space, for multi- or solo-play, and filling different time demands. Recently I picked up <em>Pauper’s Ladder</em> which is a fairly light-weight and fun adventure game that we can play easily in an evening. I also just got <em>Vantage</em> which is a coop exploration game that usually fits into an evening of play.</p><p></p><p>I also have some short-play games like <em>Mini Rogue</em> and the <em>Kinfire Delve</em> series - these provide a fun game in less than an hour.</p><p></p><p>Contrast that with <em>Elder Scrolls: Betrayal of the Second Era</em> which need 4-6 hours per session and each play through runs to three sessions if you are successful.</p><p></p><p>So, it’s not about ‘more complexity is better’, typically it is ‘more complexity takes longer’. Games of different complexity and play time can all be fun.</p><p></p><p>I think what is very common at the moment is that ‘lots of stuff’ is a way of generating interest when crowdfunding, so bigger games which require more shelf space and tend to involve more time are becoming more common.</p></blockquote><p></p>
[QUOTE="dbm, post: 9715164, member: 8014"] I’m steadily acquiring a range of games in this space, for multi- or solo-play, and filling different time demands. Recently I picked up [I]Pauper’s Ladder[/I] which is a fairly light-weight and fun adventure game that we can play easily in an evening. I also just got [I]Vantage[/I] which is a coop exploration game that usually fits into an evening of play. I also have some short-play games like [I]Mini Rogue[/I] and the [I]Kinfire Delve[/I] series - these provide a fun game in less than an hour. Contrast that with [I]Elder Scrolls: Betrayal of the Second Era[/I] which need 4-6 hours per session and each play through runs to three sessions if you are successful. So, it’s not about ‘more complexity is better’, typically it is ‘more complexity takes longer’. Games of different complexity and play time can all be fun. I think what is very common at the moment is that ‘lots of stuff’ is a way of generating interest when crowdfunding, so bigger games which require more shelf space and tend to involve more time are becoming more common. [/QUOTE]
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