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<blockquote data-quote="Wofano Wotanto" data-source="post: 9345142" data-attributes="member: 7044704"><p>I'd call companions well above average in whatever they specialize in, so no surprise there. They frequently outperform the rather otherworldly magi when dealing with non-magical situations, which is why having a good mix of competencies in a group is vital if you want to be effective. Magic can be awesomely powerful but there are a lot of times when throwing it around will just frighten or anger people, making matters worse where a less flashy approach might not.</p><p></p><p>Grogs are pretty much an NPC henchman pool for temporary use by anyone when they might matter in a scene rather than a separate role unto itself, although in practice most groups seem to get attached to survivors and have the same player voice particular ones repeatedly - at least while they last. Which frequently isn't long.</p><p></p><p>No matter how you look at the different roles, you're not stuck in one power tier for the whole campaign so the feeling of being outshone isn't there so much. It's a good system, and might be usefully applied to other types of settings.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9345142, member: 7044704"] I'd call companions well above average in whatever they specialize in, so no surprise there. They frequently outperform the rather otherworldly magi when dealing with non-magical situations, which is why having a good mix of competencies in a group is vital if you want to be effective. Magic can be awesomely powerful but there are a lot of times when throwing it around will just frighten or anger people, making matters worse where a less flashy approach might not. Grogs are pretty much an NPC henchman pool for temporary use by anyone when they might matter in a scene rather than a separate role unto itself, although in practice most groups seem to get attached to survivors and have the same player voice particular ones repeatedly - at least while they last. Which frequently isn't long. No matter how you look at the different roles, you're not stuck in one power tier for the whole campaign so the feeling of being outshone isn't there so much. It's a good system, and might be usefully applied to other types of settings. [/QUOTE]
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