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General Tabletop Discussion
*TTRPGs General
RPG Systems that allow for characters of diverse levels of Power
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<blockquote data-quote="Thomas Shey" data-source="post: 9345284" data-attributes="member: 7026617"><p>And that's kind of crucial if you don't want to have to tightly manage it.</p><p></p><p>To expand on my prior post a bit, Scion 1e was set up so that the success/potency gap between ranks of attributes got larger and larger as you got up the scale of Epic Attributes; Epic Attribute 1 added one autosuccess, and it was not difficult to drown that out with having a large pool of regular and skill dice. Epic Attribute 6 added 21; even someone at Epic Attribute 5 (15 autosuccesses) was so far behind that any task appropriate for the former was going to be almost impossible for the latter.</p><p></p><p>On the other hand, MHR only ranged from D6 to D12; so even in extreme cases (someone rolling a pool of 3D6 against someone with 3D12--and that's not a thing that was going to happen much) had potential overlap.</p><p></p><p>Now, the price here was that some of the gap theoretically present in the latter was illusory; there were ways to buffer that with powers in various ways, but the reality was that someone who was by the fiction vastly more powerful than another character really, well, wasn't if you couldn't ignore the math. With the former it was abundantly clear how strong it was.</p><p></p><p>But that's an intrinsic tradeoff there; unless your method of making diverse levels of power work is based on operating in different spheres of function (which I don't think usually works nearly as well as some people have it as doing), one of the necessary traits of allowing for variance in power level is not have the power level really differ too much mechanically, so other evening-up mechanics can work.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9345284, member: 7026617"] And that's kind of crucial if you don't want to have to tightly manage it. To expand on my prior post a bit, Scion 1e was set up so that the success/potency gap between ranks of attributes got larger and larger as you got up the scale of Epic Attributes; Epic Attribute 1 added one autosuccess, and it was not difficult to drown that out with having a large pool of regular and skill dice. Epic Attribute 6 added 21; even someone at Epic Attribute 5 (15 autosuccesses) was so far behind that any task appropriate for the former was going to be almost impossible for the latter. On the other hand, MHR only ranged from D6 to D12; so even in extreme cases (someone rolling a pool of 3D6 against someone with 3D12--and that's not a thing that was going to happen much) had potential overlap. Now, the price here was that some of the gap theoretically present in the latter was illusory; there were ways to buffer that with powers in various ways, but the reality was that someone who was by the fiction vastly more powerful than another character really, well, wasn't if you couldn't ignore the math. With the former it was abundantly clear how strong it was. But that's an intrinsic tradeoff there; unless your method of making diverse levels of power work is based on operating in different spheres of function (which I don't think usually works nearly as well as some people have it as doing), one of the necessary traits of allowing for variance in power level is not have the power level really differ too much mechanically, so other evening-up mechanics can work. [/QUOTE]
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