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RPG Theory and D&D...and that WotC Survey
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<blockquote data-quote="Mannahnin" data-source="post: 8629124" data-attributes="member: 7026594"><p>Definitely there's a hardcore segment of the market that just stuck with the game and aged along with it. </p><p></p><p>And most of us tend to play primarily with people around our own age. So there are certainly many middle aged and older groups out there. </p><p></p><p>But as for how much of the market they/we really make up? I suspect that WotC does indeed have good internal marketing numbers on that, and designs accordingly. The design foci on natural language and DM empowerment definitely do seem like they're at least partially meant to appeal to the grognards. </p><p></p><p>Spelljammer and Dragonlance I suspect are some combination of nostalgia marketing to us older folks, and just exploiting their own IP vaults and trying to get some more value there. I imagine we'd have seen them sooner but maybe they took a while to find the approaches to take with them which they think will sell with the younger crowd.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8629124, member: 7026594"] Definitely there's a hardcore segment of the market that just stuck with the game and aged along with it. And most of us tend to play primarily with people around our own age. So there are certainly many middle aged and older groups out there. But as for how much of the market they/we really make up? I suspect that WotC does indeed have good internal marketing numbers on that, and designs accordingly. The design foci on natural language and DM empowerment definitely do seem like they're at least partially meant to appeal to the grognards. Spelljammer and Dragonlance I suspect are some combination of nostalgia marketing to us older folks, and just exploiting their own IP vaults and trying to get some more value there. I imagine we'd have seen them sooner but maybe they took a while to find the approaches to take with them which they think will sell with the younger crowd. [/QUOTE]
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