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<blockquote data-quote="Umbran" data-source="post: 8629277" data-attributes="member: 177"><p>There is a clue in SKR's writeup...</p><p></p><p><em>"What we don't know (and won't for several years) is if people's play preferences change over time. What we do know is that the age distribution across the five segments was undifferentiated (meaning there were people of all ages in each group), and the number of years a person had been playing RPGs had no effect either (meaning that people don't seem to migrate to a segment based on their depth of experience). We also found no additional segmentation based on what games people identified as their "favorite"; in other words, there are just as many Power Gamers as there are Storytellers who like Vampire, and just as many Thinkers as Character Actors who like D&D."</em></p><p></p><p>So, across the age range they did look at, neither age nor length of gaming career was a determiner for what segment you'd end up in. We should not expect there to be discontinuity in the results - being 36 or 37 wouldn't be that much different than being 35, after all. We should expect there to be at most gradual change outside the selected age range. The more gradual the change, the less money they'd be leaving on the floor.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8629277, member: 177"] There is a clue in SKR's writeup... [I]"What we don't know (and won't for several years) is if people's play preferences change over time. What we do know is that the age distribution across the five segments was undifferentiated (meaning there were people of all ages in each group), and the number of years a person had been playing RPGs had no effect either (meaning that people don't seem to migrate to a segment based on their depth of experience). We also found no additional segmentation based on what games people identified as their "favorite"; in other words, there are just as many Power Gamers as there are Storytellers who like Vampire, and just as many Thinkers as Character Actors who like D&D."[/I] So, across the age range they did look at, neither age nor length of gaming career was a determiner for what segment you'd end up in. We should not expect there to be discontinuity in the results - being 36 or 37 wouldn't be that much different than being 35, after all. We should expect there to be at most gradual change outside the selected age range. The more gradual the change, the less money they'd be leaving on the floor. [/QUOTE]
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