Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPG Theory - Intelligence and meta-intelligence
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 8704455" data-attributes="member: 6684958"><p>I do player intelligence, always. I make the game for the players. They need to use their own skills and abilities in the game. Not "the characters".</p><p></p><p>For the "average" player that wants to play a "genius" character, I will just tell them that is impossible. A player can't "really in the game" fake being smarter then they are in real life. The player can "act smart", sure, but they can't "be smart".</p><p></p><p>Even the Best Case here is horrible. This is where the player has their character act like their normal "average" self and once in a while will roll an intelligence check to ask the DM "so what would my smart character do". If the player makes the roll, the DM then effectively takes control of the character and even worse railroads the character. Sure, in theory, the player can choose not to take the "advise of their smart character"....but they they are not playing a smart character then, so why even roll?</p><p></p><p>Worse is all the "average" players choices will often get themselves into lots of trouble. Trouble that could have been avoided if the player had been playing the DM railroaded smart character.</p><p></p><p>It's the same with the "below average" player. The only way for them to "play smart" is to do the DM railroaded smart character. </p><p></p><p>I would note you can have a "Quantum Railroad" game where whatever the smart person says alters game reality. The writers on shows like Sherlock and Doctor Who do this a lot. The aliens are about to invade, and the Doctor pulls out of no where a stick of butter and idiotically says "the aliens are afraid of butter". Then the aliens go "Aiiiie! Butter!" and flee Earth.</p><p></p><p>I'm always ready to help a player with things to read or watch to help them have more knowledge about a topic. So they can really have the knowledge and use it in the game. I can even work with an interested player outside the game.</p><p></p><p>For the "average" player acting out a dumb character.....I just leave it alone. The normal actions of the player work out fine for "low intelligence characters".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8704455, member: 6684958"] I do player intelligence, always. I make the game for the players. They need to use their own skills and abilities in the game. Not "the characters". For the "average" player that wants to play a "genius" character, I will just tell them that is impossible. A player can't "really in the game" fake being smarter then they are in real life. The player can "act smart", sure, but they can't "be smart". Even the Best Case here is horrible. This is where the player has their character act like their normal "average" self and once in a while will roll an intelligence check to ask the DM "so what would my smart character do". If the player makes the roll, the DM then effectively takes control of the character and even worse railroads the character. Sure, in theory, the player can choose not to take the "advise of their smart character"....but they they are not playing a smart character then, so why even roll? Worse is all the "average" players choices will often get themselves into lots of trouble. Trouble that could have been avoided if the player had been playing the DM railroaded smart character. It's the same with the "below average" player. The only way for them to "play smart" is to do the DM railroaded smart character. I would note you can have a "Quantum Railroad" game where whatever the smart person says alters game reality. The writers on shows like Sherlock and Doctor Who do this a lot. The aliens are about to invade, and the Doctor pulls out of no where a stick of butter and idiotically says "the aliens are afraid of butter". Then the aliens go "Aiiiie! Butter!" and flee Earth. I'm always ready to help a player with things to read or watch to help them have more knowledge about a topic. So they can really have the knowledge and use it in the game. I can even work with an interested player outside the game. For the "average" player acting out a dumb character.....I just leave it alone. The normal actions of the player work out fine for "low intelligence characters". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPG Theory - Intelligence and meta-intelligence
Top