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<blockquote data-quote="bloodtide" data-source="post: 8704721" data-attributes="member: 6684958"><p>Like I said, I player can act smart, but they can't pretend to be "really" smart. They can just put on the act. </p><p></p><p></p><p></p><p></p><p>Well, if possible I do craft everything to the players limits. Otherwise they don't do the action, or try to think of something else. By default I play most of the game world "less then player" average. So when they ask random NPC townsfolk what to do, they will get silly suggestions like "how about tie some cows up outside the lair and then pounce on the dragon when it comes out to eat them". Should the players put in the time and effort in the game, they can find intelligent NPCs to help with suggestions and information. By giving out such information in role play, the NPC can make the information understandable to the players.</p><p></p><p>Or...well, if I want the acting done....I will railroad them along.</p><p></p><p>Right, as I said. All the Rolls for Free Information don't help a player that can't use all that information.</p><p></p><p></p><p>Well, it's structured make believe. There are whole books on the make believe dragons, even game rule books. And with experience you can make things up to fit the fantasy.</p><p></p><p>It IS true you need to be a well read, experienced, intelligent DM with system master, skill mastery, rule mastery, common sense, an understanding of basic 'fantasy' physics, science, nature and psychology. This is one of the big things that separates DMs from players.</p><p></p><p>Except just having players make up stuff and then altering the game reality has nothing to do with intelligence. </p><p></p><p></p><p>And they all fail as that is impossible.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8704721, member: 6684958"] Like I said, I player can act smart, but they can't pretend to be "really" smart. They can just put on the act. Well, if possible I do craft everything to the players limits. Otherwise they don't do the action, or try to think of something else. By default I play most of the game world "less then player" average. So when they ask random NPC townsfolk what to do, they will get silly suggestions like "how about tie some cows up outside the lair and then pounce on the dragon when it comes out to eat them". Should the players put in the time and effort in the game, they can find intelligent NPCs to help with suggestions and information. By giving out such information in role play, the NPC can make the information understandable to the players. Or...well, if I want the acting done....I will railroad them along. Right, as I said. All the Rolls for Free Information don't help a player that can't use all that information. Well, it's structured make believe. There are whole books on the make believe dragons, even game rule books. And with experience you can make things up to fit the fantasy. It IS true you need to be a well read, experienced, intelligent DM with system master, skill mastery, rule mastery, common sense, an understanding of basic 'fantasy' physics, science, nature and psychology. This is one of the big things that separates DMs from players. Except just having players make up stuff and then altering the game reality has nothing to do with intelligence. And they all fail as that is impossible. [/QUOTE]
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