Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPG Theory - Intelligence and meta-intelligence
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 8704877" data-attributes="member: 6684958"><p>A player can act what they think a smart person might act like, but they can't do it for "real" in the game. For example they could role play and say their character looks over the data and forms a plan. But the player can't have the character do that. </p><p></p><p>No, your combing things. The players with skill and intelligence don't need to talk to NPCs to get help. Often players with skill and intelligence don't need help from the DM at all.</p><p></p><p>Rolled information is just words. Words and things the average player might not understand. A NPC can "talk to the level" of the players, explain things to them and otherwise guide them.</p><p></p><p>When they are a player, they are a player. Some players that also DM have a bit more mental abilities, but it's not always true.</p><p></p><p></p><p>Except you can't portray mental things in games without taking control of the character. For the fighter, it is knowing even even basic street sense, common sense, and fighting sense. It's not the part about using the weapon...it's how, and when to use the weapon. Few 'fighter types' would get into a cool bar fight for fun....but that is a common thing for cool players to do(even cooler is when they murder and slaughter townsfolk and they get surprised when they get arrested).</p><p></p><p></p><p>Ok, sure, it's not possible</p><p></p><p></p><p>But again, the DM can "remind" the average intelligence player about things every couple of minutes. But that does not mean the average intelligence player will be able to use the information. The average intelligence player might well just say "ok, snake mosiac, and snakes on the doors and snakes on the walls. Whatever. Is there a snake monster to fight yet?" The average intelligence player will never "get things" like the intelligent player, no matter the information they have.</p><p></p><p></p><p>True. That is why most intelligent players are cautious and don't overly jump into the unknown with little or no information. </p><p></p><p>Ok, that was a fine way to simulate a character having a good memory, if the player has a poor memory. Though "memory" itself is not really "intelligence". The notes might help the character remember the name of something, but won't help the character at all when they have to make a decision or think up of an idea.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8704877, member: 6684958"] A player can act what they think a smart person might act like, but they can't do it for "real" in the game. For example they could role play and say their character looks over the data and forms a plan. But the player can't have the character do that. No, your combing things. The players with skill and intelligence don't need to talk to NPCs to get help. Often players with skill and intelligence don't need help from the DM at all. Rolled information is just words. Words and things the average player might not understand. A NPC can "talk to the level" of the players, explain things to them and otherwise guide them. When they are a player, they are a player. Some players that also DM have a bit more mental abilities, but it's not always true. Except you can't portray mental things in games without taking control of the character. For the fighter, it is knowing even even basic street sense, common sense, and fighting sense. It's not the part about using the weapon...it's how, and when to use the weapon. Few 'fighter types' would get into a cool bar fight for fun....but that is a common thing for cool players to do(even cooler is when they murder and slaughter townsfolk and they get surprised when they get arrested). Ok, sure, it's not possible But again, the DM can "remind" the average intelligence player about things every couple of minutes. But that does not mean the average intelligence player will be able to use the information. The average intelligence player might well just say "ok, snake mosiac, and snakes on the doors and snakes on the walls. Whatever. Is there a snake monster to fight yet?" The average intelligence player will never "get things" like the intelligent player, no matter the information they have. True. That is why most intelligent players are cautious and don't overly jump into the unknown with little or no information. Ok, that was a fine way to simulate a character having a good memory, if the player has a poor memory. Though "memory" itself is not really "intelligence". The notes might help the character remember the name of something, but won't help the character at all when they have to make a decision or think up of an idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPG Theory - Intelligence and meta-intelligence
Top