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<blockquote data-quote="aia_2" data-source="post: 8704928" data-attributes="member: 6800399"><p>You got my point! ...and thanks for explaining in another interesting way!</p><p>Let me add my 2 cents and rephrase my initial question: my concern is referred to any attribute which is used in the role-play (namely the role-play, not the fact of playing at an RPG): you are simulating the psychics features of a character (useless to say,not the physical ones). This means that, in a D&D game, everything tied to INT, WIS and (even) CHA could have a potential inconsistency between the real stats of the player and the ones of the character. There are basically 3 situations in this scenario:</p><p>1. the player's stat is higher than the PC's one: in this case, the role-play action of the player should constantly underperform in order to reach the lower level of the PC...it is possible but it is difficult</p><p>2. player's and PC's stats are close: the best case as the player can behave without constraints on this side... his role-play can be naturally carried out with no or little changes</p><p>3. the player's stat is lower than the PC's one: this is the most tricky situation... besides any concerns in trying to explain to you not-so-brilliant friend playing with you that having a nobel-prize PC is not exactly fitting his capabilities, it is nearly impossible to expect a correct role-play... the DM should constantly try to "patch" this situation as it could not be even seized by the player! ...and i am not inventing a weird story... this happened to someone in my party! A nightmare! In this case, bloodtide refers with railroading to what i mean with "patch", but it is basically the same thing.</p></blockquote><p></p>
[QUOTE="aia_2, post: 8704928, member: 6800399"] You got my point! ...and thanks for explaining in another interesting way! Let me add my 2 cents and rephrase my initial question: my concern is referred to any attribute which is used in the role-play (namely the role-play, not the fact of playing at an RPG): you are simulating the psychics features of a character (useless to say,not the physical ones). This means that, in a D&D game, everything tied to INT, WIS and (even) CHA could have a potential inconsistency between the real stats of the player and the ones of the character. There are basically 3 situations in this scenario: 1. the player's stat is higher than the PC's one: in this case, the role-play action of the player should constantly underperform in order to reach the lower level of the PC...it is possible but it is difficult 2. player's and PC's stats are close: the best case as the player can behave without constraints on this side... his role-play can be naturally carried out with no or little changes 3. the player's stat is lower than the PC's one: this is the most tricky situation... besides any concerns in trying to explain to you not-so-brilliant friend playing with you that having a nobel-prize PC is not exactly fitting his capabilities, it is nearly impossible to expect a correct role-play... the DM should constantly try to "patch" this situation as it could not be even seized by the player! ...and i am not inventing a weird story... this happened to someone in my party! A nightmare! In this case, bloodtide refers with railroading to what i mean with "patch", but it is basically the same thing. [/QUOTE]
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