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<blockquote data-quote="GMMichael" data-source="post: 8705201" data-attributes="member: 6685730"><p>A too-common mechanism for outcome resolution is basically this: if you roll the right number(s), you succeed on the task. Otherwise, you fail. Some games have put on a band-aid so there's middle ground (succeed with consequence). And this goes beyond combat hits and misses, it has carried over into mental challenges as well. This affects your puzzle-solving problem by increasing the contrast between what the player and the character can do: the outcomes either agree or they're polar opposites. The band-aid rules blunt this contrast a bit but, apparently, the problem persists.</p><p></p><p>With Modos RPG, you don't have to worry about succeed/fail, or too much/too little intelligence, like in this example:</p><p></p><p>GM: So, yeah. Just line up those shapes in the correct order to proceed.</p><p></p><p>PC (wizard with low mental score): dude, I tried. Can I just roll for it? I'm a wizard. Gen-ius.</p><p></p><p>GM: Okay. Tell me what you do.</p><p></p><p>PC: I look at the shapes, and the pattern just comes to me, because I'm so smart.</p><p></p><p>GM: Roll mental. You could get a +2 role-playing bonus with a little more detail, you know.</p><p></p><p>PC: Yeah, whatever. (Rolls) 20! Ha! I solve your stupid puzzle.</p><p></p><p>GM: That's a Pro ("favorable" result). Your genius mind points out that all of the shapes have a certain number of corners on them.</p><p></p><p>PC: You mean I didn't solve it? So, what, so there's a triangle, square, one of those five-sided ones...</p><p></p><p>GM: And they each have a different number of corners.</p><p></p><p>PC: So the triangle has three. And the square has four. And the fiver...wait a minute...</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8705201, member: 6685730"] A too-common mechanism for outcome resolution is basically this: if you roll the right number(s), you succeed on the task. Otherwise, you fail. Some games have put on a band-aid so there's middle ground (succeed with consequence). And this goes beyond combat hits and misses, it has carried over into mental challenges as well. This affects your puzzle-solving problem by increasing the contrast between what the player and the character can do: the outcomes either agree or they're polar opposites. The band-aid rules blunt this contrast a bit but, apparently, the problem persists. With Modos RPG, you don't have to worry about succeed/fail, or too much/too little intelligence, like in this example: GM: So, yeah. Just line up those shapes in the correct order to proceed. PC (wizard with low mental score): dude, I tried. Can I just roll for it? I'm a wizard. Gen-ius. GM: Okay. Tell me what you do. PC: I look at the shapes, and the pattern just comes to me, because I'm so smart. GM: Roll mental. You could get a +2 role-playing bonus with a little more detail, you know. PC: Yeah, whatever. (Rolls) 20! Ha! I solve your stupid puzzle. GM: That's a Pro ("favorable" result). Your genius mind points out that all of the shapes have a certain number of corners on them. PC: You mean I didn't solve it? So, what, so there's a triangle, square, one of those five-sided ones... GM: And they each have a different number of corners. PC: So the triangle has three. And the square has four. And the fiver...wait a minute... [/QUOTE]
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