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RPG Theory - Restrictions and Authority
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<blockquote data-quote="kenada" data-source="post: 8665234" data-attributes="member: 70468"><p>I saw a hierarchy in the list you provided and figured it was worth noting, but I otherwise agree.</p><p></p><p></p><p>Or the type of restriction that prevents a GM from negating skilled play in an OSR game? If you dismantle a trap without ever rolling the dice, the GM is precluded by convention from demanding a check anyway.</p><p></p><p></p><p>One that comes to mind from Story Now games is who gets to say you get XP. In some games like Blades in the Dark, the GM is restricted from saying whether you get XP. The group can offer feedback, but if you think you should get it, you get it.</p><p></p><p>I suggested this approach in the sandbox thread, and it proved a bit contentious because of disagreement on whether and what restrictions were needed on who decides when it comes to rewards and incentives.</p></blockquote><p></p>
[QUOTE="kenada, post: 8665234, member: 70468"] I saw a hierarchy in the list you provided and figured it was worth noting, but I otherwise agree. Or the type of restriction that prevents a GM from negating skilled play in an OSR game? If you dismantle a trap without ever rolling the dice, the GM is precluded by convention from demanding a check anyway. One that comes to mind from Story Now games is who gets to say you get XP. In some games like Blades in the Dark, the GM is restricted from saying whether you get XP. The group can offer feedback, but if you think you should get it, you get it. I suggested this approach in the sandbox thread, and it proved a bit contentious because of disagreement on whether and what restrictions were needed on who decides when it comes to rewards and incentives. [/QUOTE]
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