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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="Campbell" data-source="post: 8442864" data-attributes="member: 16586"><p>I think it's fair to say that our thinking is heavily influenced by the analytical frameworks we are most familiar with. What I think is not fair to say is the idea that the mainstream culture of play is not also deeply influenced by a very particular analytical framework when it comes to discussion of roleplaying games and game design. Language like The Story™, the Group™, power gamer, rules lawyer, plot hook, adventure, Game Master, lead storyteller, et al is not value neutral in orientation. Nor should it be really. Having a methodology, firm expectations, and strong play loops are critical to creating a game worth playing.</p><p></p><p>I think we should all be mindful of our own cultural context. Where cultural differences rear their ugly head having an awareness of where people are coming from can be important, but expecting them to completely abandon their frame of reference in order to have a discussion with you is somewhat fraught in my opinion. I never expect anyone to adopt the same analytical frame as me. I just try to use the language that most precisely gets my point across. I expect other people to do the same.</p><p></p><p>I think such cultural clashes are good for discussion actually. We should all have our frame and assumptions challenged from time to time. Discussions where we all agree with one another are seldom interesting or useful.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8442864, member: 16586"] I think it's fair to say that our thinking is heavily influenced by the analytical frameworks we are most familiar with. What I think is not fair to say is the idea that the mainstream culture of play is not also deeply influenced by a very particular analytical framework when it comes to discussion of roleplaying games and game design. Language like The Story™, the Group™, power gamer, rules lawyer, plot hook, adventure, Game Master, lead storyteller, et al is not value neutral in orientation. Nor should it be really. Having a methodology, firm expectations, and strong play loops are critical to creating a game worth playing. I think we should all be mindful of our own cultural context. Where cultural differences rear their ugly head having an awareness of where people are coming from can be important, but expecting them to completely abandon their frame of reference in order to have a discussion with you is somewhat fraught in my opinion. I never expect anyone to adopt the same analytical frame as me. I just try to use the language that most precisely gets my point across. I expect other people to do the same. I think such cultural clashes are good for discussion actually. We should all have our frame and assumptions challenged from time to time. Discussions where we all agree with one another are seldom interesting or useful. [/QUOTE]
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