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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="Grendel_Khan" data-source="post: 8442904" data-attributes="member: 7028554"><p>To me, the use of RPG theory jargon isn't all that problematic--if someone is joining a discussion about RPG theory, they should be able to handle either asking for looking up the definitions and context of a handful of terms. If not, there will always be tons of other threads to jump into that aren't about RPG theory.</p><p></p><p>The pattern that I keep seeing, that I think can be unhelpful, is people essentially showing up to shut down theory-related discussion in the context of "Well in <em>my</em> game we do it this way and that's always worked for <em>us</em> so why are we talking about any <em>other</em> approach or system or concept?" The battle lines in those cases seem to be drawn over the notion of even talking about theory, as though by even trying to define different elements and styles of play, and maybe figure out ways to improve as players and GMs or bring in more types of gamers, we risk ruining the effortless chemistry of the campaign someone's been running for the past 20 years.</p><p></p><p>If people don't want to discuss this stuff in detail, at the level of theory...they just shouldn't. No one's forcing any of us to post.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8442904, member: 7028554"] To me, the use of RPG theory jargon isn't all that problematic--if someone is joining a discussion about RPG theory, they should be able to handle either asking for looking up the definitions and context of a handful of terms. If not, there will always be tons of other threads to jump into that aren't about RPG theory. The pattern that I keep seeing, that I think can be unhelpful, is people essentially showing up to shut down theory-related discussion in the context of "Well in [I]my[/I] game we do it this way and that's always worked for [I]us[/I] so why are we talking about any [I]other[/I] approach or system or concept?" The battle lines in those cases seem to be drawn over the notion of even talking about theory, as though by even trying to define different elements and styles of play, and maybe figure out ways to improve as players and GMs or bring in more types of gamers, we risk ruining the effortless chemistry of the campaign someone's been running for the past 20 years. If people don't want to discuss this stuff in detail, at the level of theory...they just shouldn't. No one's forcing any of us to post. [/QUOTE]
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