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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="Grendel_Khan" data-source="post: 8443866" data-attributes="member: 7028554"><p>I think this is spot on. As [USER=7027139]@loverdrive[/USER] 's talked about in other threads the hobby could benefit from widespread recognition of what (iirc) she calls different schools of RPGs. Until that happens a lot of these conversations will continue to lose focus, because someone will inevitably show up and start making sweeping statements about all RPGs, when really they're just talking about the specific style of game they play or run most often, or even exclusively.</p><p></p><p>But I also think we're doing ourselves a disservice if we use the same sort of both-sides, everybody's-wrong framing that makes a lot of political discourse so useless. IME the people who rappel into a thread that's explicitly about RPG theory, or that's veering into that territory, and start mucking things up with aggrieved assertions about how they've always run their games and why are we talking about these dumb approaches and mechanics anyway because no game should ever have mechanics for social encounters or hard framing or really anything other than combat...well, let's just say they aren't exactly crazy for PbtA. </p><p></p><p>Maybe I've missed some crucial threads where Dogs in the Vineyard fanatics are constantly throwing bombs about how collaborative storytelling is the only option and everything else is inferior. As is the case with discussing film or literature or other creative mediums, RPG theory discussions often to get into comparative criticisms and discussions, comparing and contrasting how different systems and settings and even specific mechanics tackle a given challenge. Those are the threads where I feel like discussion devolves when folks essentially barge in to say, Who cares, cause this is how I play.</p><p></p><p>Like, fine, go play how you want. But if your style of play doesn't merit any discussion at the level of theory and doesn't benefit from comparisons with other systems, plus you're also just here to repeatedly assert what you do at your table...it's a big site. There's probably a thread just above or just below that's about death saves or how psionics might work in a new Dark Sun.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8443866, member: 7028554"] I think this is spot on. As [USER=7027139]@loverdrive[/USER] 's talked about in other threads the hobby could benefit from widespread recognition of what (iirc) she calls different schools of RPGs. Until that happens a lot of these conversations will continue to lose focus, because someone will inevitably show up and start making sweeping statements about all RPGs, when really they're just talking about the specific style of game they play or run most often, or even exclusively. But I also think we're doing ourselves a disservice if we use the same sort of both-sides, everybody's-wrong framing that makes a lot of political discourse so useless. IME the people who rappel into a thread that's explicitly about RPG theory, or that's veering into that territory, and start mucking things up with aggrieved assertions about how they've always run their games and why are we talking about these dumb approaches and mechanics anyway because no game should ever have mechanics for social encounters or hard framing or really anything other than combat...well, let's just say they aren't exactly crazy for PbtA. Maybe I've missed some crucial threads where Dogs in the Vineyard fanatics are constantly throwing bombs about how collaborative storytelling is the only option and everything else is inferior. As is the case with discussing film or literature or other creative mediums, RPG theory discussions often to get into comparative criticisms and discussions, comparing and contrasting how different systems and settings and even specific mechanics tackle a given challenge. Those are the threads where I feel like discussion devolves when folks essentially barge in to say, Who cares, cause this is how I play. Like, fine, go play how you want. But if your style of play doesn't merit any discussion at the level of theory and doesn't benefit from comparisons with other systems, plus you're also just here to repeatedly assert what you do at your table...it's a big site. There's probably a thread just above or just below that's about death saves or how psionics might work in a new Dark Sun. [/QUOTE]
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