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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="loverdrive" data-source="post: 8444160" data-attributes="member: 7027139"><p>Another tangent, but I'm going to talk about it anyway.</p><p></p><p>Here in the East we (kinda) have a taxonomy of both playstyles and systems. Of course, stupid arguments still happen when people who haven't learned of jargon or people who just want to argue meet in one place, but <em>generally</em>, people stay in their camps and <em>generally</em> productive discussions can take place.</p><p></p><p>There are:</p><ul> <li data-xf-list-type="ul">The Old school: solving of tactical and strategic problems in a Fair™ fictional world adjudicated by the Referee, with no regard to how dramatic or cinematic the narrative turns out in the end. The rulesets used are, well, old school — Traveler, B/X and all her various offspring like OSE, LoFP and st. Crawford's body of work. FKR movement didn't really take any roots here, because of a long lasting disdain for the slovesochkas, games without rules.</li> <li data-xf-list-type="ul">The Mid school: a limbo between two other schools, where the Storyteller simultaneously tries to create Drama™ and an <em>illusion</em> of a fair, independent world. The systems used are the most diverse, from D&D 3E to V:tM to new Fria Ligan stuff.</li> <li data-xf-list-type="ul">The New school: everything is up to grabs, but the narrative is the queen. It's about embracing whatever the designer intended and running with it.</li> </ul><p></p><p>Given that this taxonomy was coined by a prominent OSR enthusiast Ivan Devyatko and embraced by a prominent OSR and PbtA enthusiast Alice Loverdrive, of course there's some dislike towards mid-school in it, but, hey, it still works. People generally don't barge into OSR discussions with their comments about how the things are done in WoD, so it's kind of a win.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8444160, member: 7027139"] Another tangent, but I'm going to talk about it anyway. Here in the East we (kinda) have a taxonomy of both playstyles and systems. Of course, stupid arguments still happen when people who haven't learned of jargon or people who just want to argue meet in one place, but [I]generally[/I], people stay in their camps and [I]generally[/I] productive discussions can take place. There are: [LIST] [*]The Old school: solving of tactical and strategic problems in a Fair™ fictional world adjudicated by the Referee, with no regard to how dramatic or cinematic the narrative turns out in the end. The rulesets used are, well, old school — Traveler, B/X and all her various offspring like OSE, LoFP and st. Crawford's body of work. FKR movement didn't really take any roots here, because of a long lasting disdain for the slovesochkas, games without rules. [*]The Mid school: a limbo between two other schools, where the Storyteller simultaneously tries to create Drama™ and an [I]illusion[/I] of a fair, independent world. The systems used are the most diverse, from D&D 3E to V:tM to new Fria Ligan stuff. [*]The New school: everything is up to grabs, but the narrative is the queen. It's about embracing whatever the designer intended and running with it. [/LIST] Given that this taxonomy was coined by a prominent OSR enthusiast Ivan Devyatko and embraced by a prominent OSR and PbtA enthusiast Alice Loverdrive, of course there's some dislike towards mid-school in it, but, hey, it still works. People generally don't barge into OSR discussions with their comments about how the things are done in WoD, so it's kind of a win. [/QUOTE]
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