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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8445321" data-attributes="member: 7023840"><p>Well, yeah! Look at the big disclaimer I wrote at the beginning of the thread-</p><p></p><p><em><strong>Please note that I am going to try and use words in their, um, natural language (it's 5e!) so as to allow a multiplicity of opinions. To the extent that I accidentally employ jargon, it is not intentional, and I will explain any terms I use if they are meant to be "terms."</strong></em></p><p></p><p>And then I ended with this-</p><p></p><p><em>One thing I have seen repeatedly is a conflict in that interstitial area- the Player declaration prior to the DM narration. And this is where I think that it is worth exploring, at your own table, what level of narrative control and authorial responsibility should Players have? What is acceptable?</em></p><p><em></em></p><p><em>I don't think that there is a single, correct, answer. For example, if you using 5e to do a "old school" dungeon crawl with a keyed map, and descriptions of the things in each room, you should probably avoid having Players describe new things in the rooms. On the other hand, if the party goes into a bustling metropolis that hasn't been full described, is there any harm in having the Players narrate the name and location of the place they are staying, such that it becomes part of the fiction of the world? Or is this something that your table prefers remains exclusively within the province of the DM?</em></p><p><em></em></p><p><em>I put this out not because I have an answer, but simply to outline the issues and to see what other people say. So, have at it!</em></p><p></p><p>To answer your question, I think that we see a lot of the same conversations/discussions/debates/arguments with a lot of the same people. Some of them don't play 5e or believe it's a system worth playing, really. Which is totally acceptable- different people like different things!</p><p></p><p>But I do think that these conversations can be alienating to many players and GMs, since they often rely on specialized jargon, or refer to things "everyone knows" (posts from years ago) or theories from two decades ago, or demand people post long and involved excerpts from their own games or refer to prior ones to participate in the conversation.</p><p></p><p>...and I was hoping for an inclusive thread for people who don't normally join in to be able to discuss those concepts in the context of 5e and see what they had to say, since I don't see that very often. New voices getting to express themselves. </p><p></p><p></p><p></p><p>Not really! Well, probably not? I prefer to think that I am trying to see what people have to say about certain topics, and then, after I am again shocked by the thread drift, move on to something else.*</p><p></p><p>I'm more Charlie Brown, always shocked that Lucy yanked the football away. Next time, though. Next time!</p><p></p><p></p><p>*Honestly, once I post the thread starter, I don't usually contribute too much. I've said what I've had to say! And I already know the rest of what I'm going to say- it's much more interesting to see what other people write.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8445321, member: 7023840"] Well, yeah! Look at the big disclaimer I wrote at the beginning of the thread- [I][B]Please note that I am going to try and use words in their, um, natural language (it's 5e!) so as to allow a multiplicity of opinions. To the extent that I accidentally employ jargon, it is not intentional, and I will explain any terms I use if they are meant to be "terms."[/B][/I] And then I ended with this- [I]One thing I have seen repeatedly is a conflict in that interstitial area- the Player declaration prior to the DM narration. And this is where I think that it is worth exploring, at your own table, what level of narrative control and authorial responsibility should Players have? What is acceptable? I don't think that there is a single, correct, answer. For example, if you using 5e to do a "old school" dungeon crawl with a keyed map, and descriptions of the things in each room, you should probably avoid having Players describe new things in the rooms. On the other hand, if the party goes into a bustling metropolis that hasn't been full described, is there any harm in having the Players narrate the name and location of the place they are staying, such that it becomes part of the fiction of the world? Or is this something that your table prefers remains exclusively within the province of the DM? I put this out not because I have an answer, but simply to outline the issues and to see what other people say. So, have at it![/I] To answer your question, I think that we see a lot of the same conversations/discussions/debates/arguments with a lot of the same people. Some of them don't play 5e or believe it's a system worth playing, really. Which is totally acceptable- different people like different things! But I do think that these conversations can be alienating to many players and GMs, since they often rely on specialized jargon, or refer to things "everyone knows" (posts from years ago) or theories from two decades ago, or demand people post long and involved excerpts from their own games or refer to prior ones to participate in the conversation. ...and I was hoping for an inclusive thread for people who don't normally join in to be able to discuss those concepts in the context of 5e and see what they had to say, since I don't see that very often. New voices getting to express themselves. Not really! Well, probably not? I prefer to think that I am trying to see what people have to say about certain topics, and then, after I am again shocked by the thread drift, move on to something else.* I'm more Charlie Brown, always shocked that Lucy yanked the football away. Next time, though. Next time! *Honestly, once I post the thread starter, I don't usually contribute too much. I've said what I've had to say! And I already know the rest of what I'm going to say- it's much more interesting to see what other people write. [/QUOTE]
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