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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="loverdrive" data-source="post: 8445561" data-attributes="member: 7027139"><p>Well, D&D is quite different from music. Or food. Or videogames.</p><p></p><p>I don't think there's a single one hip-hop enthusiast out there who never ever heard anything but hip-hop. You just can't simultaneously be enthusiastic about a genre of music <em>and</em> never be exposed to other genres. People who like hip-hop like like hip-hop because they truly like hip-hop. In order to like hip-hop, you need to have a taste in music — you <em>really</em> need to know what you actually like and what you don't.</p><p></p><p>You can be a D&D enthusiast, run and play it for gazillion years and never really be exposed to other games outside of forum talk. It's certainly within the realm of possibility.</p><p></p><p>TTRPGs, unlike pretty much anything I can think of is a very freeform activity with barely any obvious limitations. Everything is possible! Fantasy Vietnam? Sure. Carefully crafted story? Possible! D&D in SPAAAAACE? Yeah, you can do that. I won't say it's a good idea, but it's possible, if you're brave enough.</p><p></p><p>In other words, it's quite hard to get stuck in a genre of music, but it's very easy to get stuck in whatever is your first RPG.</p><p></p><p>Many people I've talked to (or just observed talking to other people), both IRL and on the Internet don't <em>really</em> want D&D specifically, they just want a roleplaying game. When someone tells you a story how they played a 5E campaign without a single combat and how much fun they had investigating a murder mystery or being spooked in a haunted house or just talking in-character or whatever as opposed to boringly slaying goblins, question "then what was the point of using D&D 5E ruleset?" immediately pops to my mind.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8445561, member: 7027139"] Well, D&D is quite different from music. Or food. Or videogames. I don't think there's a single one hip-hop enthusiast out there who never ever heard anything but hip-hop. You just can't simultaneously be enthusiastic about a genre of music [I]and[/I] never be exposed to other genres. People who like hip-hop like like hip-hop because they truly like hip-hop. In order to like hip-hop, you need to have a taste in music — you [I]really[/I] need to know what you actually like and what you don't. You can be a D&D enthusiast, run and play it for gazillion years and never really be exposed to other games outside of forum talk. It's certainly within the realm of possibility. TTRPGs, unlike pretty much anything I can think of is a very freeform activity with barely any obvious limitations. Everything is possible! Fantasy Vietnam? Sure. Carefully crafted story? Possible! D&D in SPAAAAACE? Yeah, you can do that. I won't say it's a good idea, but it's possible, if you're brave enough. In other words, it's quite hard to get stuck in a genre of music, but it's very easy to get stuck in whatever is your first RPG. Many people I've talked to (or just observed talking to other people), both IRL and on the Internet don't [I]really[/I] want D&D specifically, they just want a roleplaying game. When someone tells you a story how they played a 5E campaign without a single combat and how much fun they had investigating a murder mystery or being spooked in a haunted house or just talking in-character or whatever as opposed to boringly slaying goblins, question "then what was the point of using D&D 5E ruleset?" immediately pops to my mind. [/QUOTE]
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