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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8445596" data-attributes="member: 7023840"><p>Sure. It is different. But then again, food is different from music. Art is different from videogames. </p><p></p><p></p><p></p><p>See, I don't agree here. You just assume others are worldly. But as the old joke goes, "I like both types of music, country AND western."</p><p></p><p>There are tons of people out there that just like small slices of things. They don't need to experience all the music in the world to know what they like. They don't need no fancy cuisine or NEW YORK CITY salsa to like the food they eat.</p><p></p><p>The giveaway is what you wrote- "you need to have a <em><strong>taste</strong></em> in music" Sure, if you want to erect barriers and assume that some people are better than others, and everyone would like the same things if they just had the same impeccable taste ... why not?</p><p></p><p>...that never ends well.</p><p></p><p></p><p></p><p></p><p>So many people conjure these "many people." I mean, okay? Like ... sure. Why not. In today's day and age when you can't even scroll around on Roll20 without seeing other TTRPGs listed, no one even knows about other games? Or sees them in Amazon or the local store when they buy their D&D books?</p><p></p><p>Again, it's weird. It's the feeling that people just don't know better, and if they did, they would choose differently. It's possible, for some people. There are people that play D&D and migrate to other games. But there's also a lot of people (the proverbial "many people") that do try other games, and end up back playing D&D, right?</p><p></p><p>I truly don't understand this reasoning. Let me correct that- I do understand it. I do understand why people might say, "If it wasn't for those meddling kids and the stupidity of the average gamer, {insert favorite game here} would be more popular, not D&D! It's BETTER!"</p><p></p><p>I understand that, but I fail to understand why people aren't more curious as to the success of D&D. At a certain point, who are the fools - the people who keep claiming it's a stupid game for stupid people who don't know better, or the people making the money?</p><p></p><p>In other words, if a company is making a game with the goal of being broadly popular, and constantly iterates on that, and constantly surveys the user base on that, then maybe there is something to it? Perhaps asking people what they want, and giving it to them, might account for some measure of the popularity?</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8445596, member: 7023840"] Sure. It is different. But then again, food is different from music. Art is different from videogames. See, I don't agree here. You just assume others are worldly. But as the old joke goes, "I like both types of music, country AND western." There are tons of people out there that just like small slices of things. They don't need to experience all the music in the world to know what they like. They don't need no fancy cuisine or NEW YORK CITY salsa to like the food they eat. The giveaway is what you wrote- "you need to have a [I][B]taste[/B][/I] in music" Sure, if you want to erect barriers and assume that some people are better than others, and everyone would like the same things if they just had the same impeccable taste ... why not? ...that never ends well. So many people conjure these "many people." I mean, okay? Like ... sure. Why not. In today's day and age when you can't even scroll around on Roll20 without seeing other TTRPGs listed, no one even knows about other games? Or sees them in Amazon or the local store when they buy their D&D books? Again, it's weird. It's the feeling that people just don't know better, and if they did, they would choose differently. It's possible, for some people. There are people that play D&D and migrate to other games. But there's also a lot of people (the proverbial "many people") that do try other games, and end up back playing D&D, right? I truly don't understand this reasoning. Let me correct that- I do understand it. I do understand why people might say, "If it wasn't for those meddling kids and the stupidity of the average gamer, {insert favorite game here} would be more popular, not D&D! It's BETTER!" I understand that, but I fail to understand why people aren't more curious as to the success of D&D. At a certain point, who are the fools - the people who keep claiming it's a stupid game for stupid people who don't know better, or the people making the money? In other words, if a company is making a game with the goal of being broadly popular, and constantly iterates on that, and constantly surveys the user base on that, then maybe there is something to it? Perhaps asking people what they want, and giving it to them, might account for some measure of the popularity? [/QUOTE]
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