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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="FrogReaver" data-source="post: 8445882" data-attributes="member: 6795602"><p>My take on that question.</p><p></p><p>Certain restaurants specialize on a particular kind of food and are spectacular with it, let's say Japanese in this case. Other restaurants have a more generic menu that everyone can order from and make a number of types of food decently well.</p><p></p><p>Even if the specialized restaurant has much better food, the other restaurant can may get more customers and ultimately be more profitable. Why? Because when you are getting a group of people to all go together, oftentimes having variety is more important than exceling at a single thing - because a) peoples tastes can vary day to day b) you aren't leaving anyone in the group out. Now if you are with a group that loves Japanese anytime, that Japanese restaurant is better suited for them, but for many groups that's not necessarily going to be the case.</p><p></p><p>I think D&D is popular because it's fairly flexible and can cater just enough to multiple people that the group decides its the right game for them even if it isn't necessarily the best. I think that's what helps make it popular, and especially so in a niche hobby where finding lots of people to game with isn't always easy. Now I do think familiarity and cost of entry keeps players from ever trying other games (cost is more learning curve/time, but may also be money). I mean, why spend 50 dollars on another game and dedicate numerous hours to learning it when you have something your group is enjoying that you've already spent 200 dollars on.</p><p></p><p>So it might be better to focus on what kind of players like D&D. Let's call them player archetypes. I'll leave creating those categories open.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8445882, member: 6795602"] My take on that question. Certain restaurants specialize on a particular kind of food and are spectacular with it, let's say Japanese in this case. Other restaurants have a more generic menu that everyone can order from and make a number of types of food decently well. Even if the specialized restaurant has much better food, the other restaurant can may get more customers and ultimately be more profitable. Why? Because when you are getting a group of people to all go together, oftentimes having variety is more important than exceling at a single thing - because a) peoples tastes can vary day to day b) you aren't leaving anyone in the group out. Now if you are with a group that loves Japanese anytime, that Japanese restaurant is better suited for them, but for many groups that's not necessarily going to be the case. I think D&D is popular because it's fairly flexible and can cater just enough to multiple people that the group decides its the right game for them even if it isn't necessarily the best. I think that's what helps make it popular, and especially so in a niche hobby where finding lots of people to game with isn't always easy. Now I do think familiarity and cost of entry keeps players from ever trying other games (cost is more learning curve/time, but may also be money). I mean, why spend 50 dollars on another game and dedicate numerous hours to learning it when you have something your group is enjoying that you've already spent 200 dollars on. So it might be better to focus on what kind of players like D&D. Let's call them player archetypes. I'll leave creating those categories open. [/QUOTE]
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