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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="Campbell" data-source="post: 8445906" data-attributes="member: 16586"><p>I understand that my tastes are on the periphery and will remain so. The play experience I'm looking for requires too many stars to align to ever be mainstream.</p><p></p><p>I guess I just don't understand why I should care why something is popular or not. I care about my gaming experience and the people I play with. I like the stuff I like. I like discussing games. I get getting over that thing where you like stuff because it's not popular, but I have found my zen place where I can like popular stuff and not popular stuff equally based on what each brings to the table. I don't get why I should have to defer to what's popular. My enjoyment of Dune has nothing to do with how popular it is. Neither does my enjoyment of 5e, Pathfinder Second Edition, Exalted Third Edition, Dune 2d20, Blades in the Dark, or Apocalypse World.</p><p></p><p>I like 5e. I play 5e. I have been part of this community for more than 20 years. This insufficient fandom bit is getting real thin.</p><p></p><p>I don't need to come to grips with why 5e is popular. I have a pretty good idea. It's accessible. It's a damn fine game. I would not play it if it was not. It enables a very popular yet fairly limited set of playstyles that basically have a single failure point (the DM). If you have played CRPGs it's easy to transition into.</p><p></p><p>It's just not my responsibility to give a damn about why this game or that game is popular or advocate for other people's perspectives. They can do that themselves (and I want them to as vociferously as possible). I try to be fair, respectful and meet people where they are at. I don't expect anyone to use the same language as me, but I am going to use language that allows me to make my points and share my perspective without twisting myself in knots. I want conversations, often challenging ones. I don't expect people to describe the sorts of play I prefer in glowing terms. Most don't.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8445906, member: 16586"] I understand that my tastes are on the periphery and will remain so. The play experience I'm looking for requires too many stars to align to ever be mainstream. I guess I just don't understand why I should care why something is popular or not. I care about my gaming experience and the people I play with. I like the stuff I like. I like discussing games. I get getting over that thing where you like stuff because it's not popular, but I have found my zen place where I can like popular stuff and not popular stuff equally based on what each brings to the table. I don't get why I should have to defer to what's popular. My enjoyment of Dune has nothing to do with how popular it is. Neither does my enjoyment of 5e, Pathfinder Second Edition, Exalted Third Edition, Dune 2d20, Blades in the Dark, or Apocalypse World. I like 5e. I play 5e. I have been part of this community for more than 20 years. This insufficient fandom bit is getting real thin. I don't need to come to grips with why 5e is popular. I have a pretty good idea. It's accessible. It's a damn fine game. I would not play it if it was not. It enables a very popular yet fairly limited set of playstyles that basically have a single failure point (the DM). If you have played CRPGs it's easy to transition into. It's just not my responsibility to give a damn about why this game or that game is popular or advocate for other people's perspectives. They can do that themselves (and I want them to as vociferously as possible). I try to be fair, respectful and meet people where they are at. I don't expect anyone to use the same language as me, but I am going to use language that allows me to make my points and share my perspective without twisting myself in knots. I want conversations, often challenging ones. I don't expect people to describe the sorts of play I prefer in glowing terms. Most don't. [/QUOTE]
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