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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="FrogReaver" data-source="post: 8445942" data-attributes="member: 6795602"><p>Perhaps that's one thing that separates you from others. Your mix of time/interest/motivation leaves open the possibility to put the time and effort into learning/trying new systems. Not everyone has the time/interest/motivation to learn and try a new system.</p><p></p><p>For example my group meets for 3ish hours a week. We've tried a few different games and have been playing a few years. 5e of course, Stars without number (great game), A battletech RPG and a 3 page simple game one of the players wrote. In general Stars without number took 1-2 sessions to even get started up. It took a few more sessions to really run smoothly (personally I prefer it to 5e and even the simple 3 page game I prefer to 5e). The Battletech RPG was similar in terms of set up time and smoothly running time (and was mostly a mini war game at least how we played it). But we are ultimately back to playing 5e. Why? IMO, because it caters to the group as a whole more. Why don't we try out alot of different games to see if one works even better for us? The time investment into trying and learning a new system isn't typically worth it, though the players are very accommodating if someone wants to try something for a session or 2.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8445942, member: 6795602"] Perhaps that's one thing that separates you from others. Your mix of time/interest/motivation leaves open the possibility to put the time and effort into learning/trying new systems. Not everyone has the time/interest/motivation to learn and try a new system. For example my group meets for 3ish hours a week. We've tried a few different games and have been playing a few years. 5e of course, Stars without number (great game), A battletech RPG and a 3 page simple game one of the players wrote. In general Stars without number took 1-2 sessions to even get started up. It took a few more sessions to really run smoothly (personally I prefer it to 5e and even the simple 3 page game I prefer to 5e). The Battletech RPG was similar in terms of set up time and smoothly running time (and was mostly a mini war game at least how we played it). But we are ultimately back to playing 5e. Why? IMO, because it caters to the group as a whole more. Why don't we try out alot of different games to see if one works even better for us? The time investment into trying and learning a new system isn't typically worth it, though the players are very accommodating if someone wants to try something for a session or 2. [/QUOTE]
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