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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="ReshiIRE" data-source="post: 8447007" data-attributes="member: 7031231"><p>I think it might be time for people to take a step back and away from anything personal; it doesn't advance the discussion.</p><p></p><p>Having played D&D 5e, and having read and wanting to run other systems... I can certainly see advantages and disadvantages to 5e as a system, and to using 5e for fantasy, and for using 5e as a base for a system outside of fantasy. Level Up 5e seems like it will solve a number of these problems and be quite a good refinement; I hope that the 2024 revision will incorporate positive changes; but I certainly know that if I can find players for it, I'd prefer to run pathfinder 2e. Likewise, if I ever get to run it, I'd certainly prefer to use Cyberpunk RED over 5e for a cyberpunk world I have in my head.</p><p></p><p>So for me, 5e is inferior to the other options I have for the games and stories I want to run (and maybe play).</p><p></p><p><em>That doesn't make it inferior for everyone, or a 'wrong' choice, or anything but a preference</em>. I think people need to step back and realise that most of us, when talking about our opinions, and what we prefer, and what we dislike, are speaking with <em>subjectivity being implied</em>. Like... that is certainly how I go about it the vast majority of the time. It's the only sane position to hold. <a href="https://www.youtube.com/watch?v=Gu8u2SxarEE" target="_blank">This video by Joseph Anderson</a> is perhaps harsh and not immune from criticism, but I feel it's the only way to handle conversations on the internet now.</p><p></p><p>It doesn't mean that examining it's popularity from the point of view of "what does the system does well that make it so popular?" is wrong either (though like others it needs to be acknowledged the system <em>does</em> have many inherit brand advantages). I do think the system gets a lot right, more than it gets wrong - it's ability of being fairly pick up and play from a player side is a big system advantage, and I think it should be acknowledged that <em>Lost Mines </em>being a (as far as I know) great adventure - showing a commitment from WoTC to work hard on adventures - definitely helped the system and showed DMs what was possible to do.</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 8447007, member: 7031231"] I think it might be time for people to take a step back and away from anything personal; it doesn't advance the discussion. Having played D&D 5e, and having read and wanting to run other systems... I can certainly see advantages and disadvantages to 5e as a system, and to using 5e for fantasy, and for using 5e as a base for a system outside of fantasy. Level Up 5e seems like it will solve a number of these problems and be quite a good refinement; I hope that the 2024 revision will incorporate positive changes; but I certainly know that if I can find players for it, I'd prefer to run pathfinder 2e. Likewise, if I ever get to run it, I'd certainly prefer to use Cyberpunk RED over 5e for a cyberpunk world I have in my head. So for me, 5e is inferior to the other options I have for the games and stories I want to run (and maybe play). [I]That doesn't make it inferior for everyone, or a 'wrong' choice, or anything but a preference[/I]. I think people need to step back and realise that most of us, when talking about our opinions, and what we prefer, and what we dislike, are speaking with [I]subjectivity being implied[/I]. Like... that is certainly how I go about it the vast majority of the time. It's the only sane position to hold. [URL='https://www.youtube.com/watch?v=Gu8u2SxarEE']This video by Joseph Anderson[/URL] is perhaps harsh and not immune from criticism, but I feel it's the only way to handle conversations on the internet now. It doesn't mean that examining it's popularity from the point of view of "what does the system does well that make it so popular?" is wrong either (though like others it needs to be acknowledged the system [I]does[/I] have many inherit brand advantages). I do think the system gets a lot right, more than it gets wrong - it's ability of being fairly pick up and play from a player side is a big system advantage, and I think it should be acknowledged that [I]Lost Mines [/I]being a (as far as I know) great adventure - showing a commitment from WoTC to work hard on adventures - definitely helped the system and showed DMs what was possible to do. [/QUOTE]
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