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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8447098" data-attributes="member: 7023840"><p>Yeah, and it definitely results in awkward arguments. </p><p></p><p>That, to me, is partly why I find design decisions in 5e so fascinating- I think that they can tell us a lot about what is broadly popular outside of our preferences. Because we know that 5e (and Hasbro) have the resources to survey, playtest, and iterate- but with the goal of making a game that is <em>broadly popular, </em>and not necessarily <em>well-designed.</em></p><p></p><p>So looking at the crystal ball, all of the discussions about things like increasing the lethality of 5e, or making it less magical (preferences expressed by people like me) are just complete non-starters. That's not what most people like or want. I would also say that tucking away variant rules like plot points in the DMG without further elaboration or publicity shows that 5e is unlikely to move from the current play loop / narrative authorship model any time soon. And so on. </p><p></p><p>Personally, I'm guessing that the next edition might have additional rules that allow the table to de-emphasize combat for a more narrative approach, but maybe I'm misreading recent releases.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8447098, member: 7023840"] Yeah, and it definitely results in awkward arguments. That, to me, is partly why I find design decisions in 5e so fascinating- I think that they can tell us a lot about what is broadly popular outside of our preferences. Because we know that 5e (and Hasbro) have the resources to survey, playtest, and iterate- but with the goal of making a game that is [I]broadly popular, [/I]and not necessarily [I]well-designed.[/I] So looking at the crystal ball, all of the discussions about things like increasing the lethality of 5e, or making it less magical (preferences expressed by people like me) are just complete non-starters. That's not what most people like or want. I would also say that tucking away variant rules like plot points in the DMG without further elaboration or publicity shows that 5e is unlikely to move from the current play loop / narrative authorship model any time soon. And so on. Personally, I'm guessing that the next edition might have additional rules that allow the table to de-emphasize combat for a more narrative approach, but maybe I'm misreading recent releases. [/QUOTE]
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