Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPG Theory- The Limits of My Language are the Limits of My World
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8447946" data-attributes="member: 6785785"><p>I'd say it's perhaps more about the experience being clear. There's almost always some wiggle room to change things up a bit. Having more than one possible play experience shouldn't be a barrier if we can meaningfully distinguish experience A from B. 5e kind of does this....for example see discussion on play styles on page 34 of the DMG; the comparison between Hack & Slash and Immersive Roleplaying. It's not the most significant comparison, and seems to ultimately suggest that somewhere between those two options is what most games will fall into. </p><p></p><p></p><p></p><p></p><p>The intention of the design wasn't really what I was commenting on, but yes, I would agree that 5e certainly seems designed to please different parts of the fanbase, and we can take that to mean it was designed to deliver a breadth of experiences. I don't know if I'd go so far as to say the breadth was significant, but I imagine that's just a matter of opinion. </p><p></p><p>The important thing is that this lack of specificity combined with house rules and the many people who've been playing D&D for decades who just install their own take on how things should function.....whether based on house rules or being ported from prior editions and so on....very often act as if they are playing vanilla, by the book 5e. And they often approach discussion with that mindset, which can lead to confusion. </p><p></p><p>Again, if you look at the Hack and Slash and Immersive Roleplaying descriptions on page 34.....I think one of these is supported far more than the other by the rules as written. I think that's pretty clear and I imagine many folks would agree with me. </p><p></p><p>Shouldn't we be able to compare these two approaches? Why do I think the rules support one more than the other? Why I think there may be other games that would suit the other style better?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8447946, member: 6785785"] I'd say it's perhaps more about the experience being clear. There's almost always some wiggle room to change things up a bit. Having more than one possible play experience shouldn't be a barrier if we can meaningfully distinguish experience A from B. 5e kind of does this....for example see discussion on play styles on page 34 of the DMG; the comparison between Hack & Slash and Immersive Roleplaying. It's not the most significant comparison, and seems to ultimately suggest that somewhere between those two options is what most games will fall into. The intention of the design wasn't really what I was commenting on, but yes, I would agree that 5e certainly seems designed to please different parts of the fanbase, and we can take that to mean it was designed to deliver a breadth of experiences. I don't know if I'd go so far as to say the breadth was significant, but I imagine that's just a matter of opinion. The important thing is that this lack of specificity combined with house rules and the many people who've been playing D&D for decades who just install their own take on how things should function.....whether based on house rules or being ported from prior editions and so on....very often act as if they are playing vanilla, by the book 5e. And they often approach discussion with that mindset, which can lead to confusion. Again, if you look at the Hack and Slash and Immersive Roleplaying descriptions on page 34.....I think one of these is supported far more than the other by the rules as written. I think that's pretty clear and I imagine many folks would agree with me. Shouldn't we be able to compare these two approaches? Why do I think the rules support one more than the other? Why I think there may be other games that would suit the other style better? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPG Theory- The Limits of My Language are the Limits of My World
Top