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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="loverdrive" data-source="post: 8448139" data-attributes="member: 7027139"><p>While interesting, I don't think this relates to anything I have said. I'll go on a tangent about sacred cows a bit later, though.</p><p></p><p>Returning to what [USER=7030755]@Malmuria[/USER] said:</p><p></p><p>"The context that D&D 5E gives" isn't about sacred cows.</p><p></p><p>Let's imagine. There's a group of friends, who don't care for tactical combat or resource management or whatnot. They care about social interactions and solving riddles. They also don't like fleshed out social mechanics for whatever reason, maybe it breaks their immersion and forces them to treat the process as a game, or maybe they think that no ruleset can capture the complex nature of social interactions (though, while I wasn't ever in a combat, I was actually trained for combat unlike pretty much all other conscripts, and I don't think there's a ruleset that can capture the combat either, but I digress), or whatever.</p><p></p><p>Let's imagine. That group of friends really ####ing cares for D&D. They know, and they give more than two tugs of a dead dog's cock, about the difference between a fighter and a barbarian, or a cleric and a paladin, or a wizard and a sorcerer. They already know D&D stuff. Using 5E doesn't really give them any advantage over playing a slovesochka.</p><p></p><p>Let's imagine. That group of friends doesn't care for D&D. They don't know, and don't give two tugs of a dead dog's cock, about the difference between a fighter and a barbarian, or a kenku or aarakocra. They don't care for D&D stuff. Using 5E doesn't really give them any advantage over playing a slovesochka.</p><p></p><p>The benefits of using a ruleset doesn't justif the costs of maintaining it. I can behind that. I'm playing in a World of Darkness campaign, where we chose to just throw the rulebook out of the window and play freeform, because it doesn't make any sense to use a thick book that doesn't enhance the experience in any way.</p><p></p><p>[HR][/HR]</p><p></p><p>On sacred cows. I <strong>hate </strong>sacred cows.</p><p></p><p>Not just <em>"I don't like'em very much"</em>, but <em>"oh my ugliest fattest cannibal gods, I hate sacred cows with white-hot hatred, whiter than Hank Hill and hotter than George Clooney, unless they are in a form of a burger with a pineapple slice and jalapeños</em>".</p><p></p><p>Sacred cows are just stupid. The thing either works, or it doesn't. I don't give a single flying ####, whether it worked in the different time and different context.</p><p></p><p>For an absolutely egregious example, there's Bethesda's Fallout. They have caps, the Brotherhood of Steel, the Enclave, the supermutants, the deathclaws and the radscorpions for no goddamn reason other than "oh, it's a FO game, so of course we have to have these things that will make a Fallout-theme park complete!". None of these make any sense in FO3 or FO4 or FO76 that I haven't played. It's just stupid. Caps, at least, doesn't even make sense in New Vegas, and I'm in love with New Vegas.</p><p></p><p>OK, Fallout rant out of the way, somewhat serious talk. How serious an alcoholic can really be? Doesn't matter.</p><p></p><p>Conservativism always drives me nuts. I'm all for keeping things worth having, but as soon as they outlive their usefulness, we must get rid of em. It doesn't make any sense to keep both the modifies and the scores, or alignment if it doesn't do anything, or races if there's no use for them.</p><p></p><p>I'm so happy I'm aint a D&D head designer. Half of the community would want to burn me on a stake and then do unspeakable things to my charred corpse.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8448139, member: 7027139"] While interesting, I don't think this relates to anything I have said. I'll go on a tangent about sacred cows a bit later, though. Returning to what [USER=7030755]@Malmuria[/USER] said: "The context that D&D 5E gives" isn't about sacred cows. Let's imagine. There's a group of friends, who don't care for tactical combat or resource management or whatnot. They care about social interactions and solving riddles. They also don't like fleshed out social mechanics for whatever reason, maybe it breaks their immersion and forces them to treat the process as a game, or maybe they think that no ruleset can capture the complex nature of social interactions (though, while I wasn't ever in a combat, I was actually trained for combat unlike pretty much all other conscripts, and I don't think there's a ruleset that can capture the combat either, but I digress), or whatever. Let's imagine. That group of friends really ####ing cares for D&D. They know, and they give more than two tugs of a dead dog's cock, about the difference between a fighter and a barbarian, or a cleric and a paladin, or a wizard and a sorcerer. They already know D&D stuff. Using 5E doesn't really give them any advantage over playing a slovesochka. Let's imagine. That group of friends doesn't care for D&D. They don't know, and don't give two tugs of a dead dog's cock, about the difference between a fighter and a barbarian, or a kenku or aarakocra. They don't care for D&D stuff. Using 5E doesn't really give them any advantage over playing a slovesochka. The benefits of using a ruleset doesn't justif the costs of maintaining it. I can behind that. I'm playing in a World of Darkness campaign, where we chose to just throw the rulebook out of the window and play freeform, because it doesn't make any sense to use a thick book that doesn't enhance the experience in any way. [HR][/HR] On sacred cows. I [B]hate [/B]sacred cows. Not just [I]"I don't like'em very much"[/I], but [I]"oh my ugliest fattest cannibal gods, I hate sacred cows with white-hot hatred, whiter than Hank Hill and hotter than George Clooney, unless they are in a form of a burger with a pineapple slice and jalapeños[/I]". Sacred cows are just stupid. The thing either works, or it doesn't. I don't give a single flying ####, whether it worked in the different time and different context. For an absolutely egregious example, there's Bethesda's Fallout. They have caps, the Brotherhood of Steel, the Enclave, the supermutants, the deathclaws and the radscorpions for no goddamn reason other than "oh, it's a FO game, so of course we have to have these things that will make a Fallout-theme park complete!". None of these make any sense in FO3 or FO4 or FO76 that I haven't played. It's just stupid. Caps, at least, doesn't even make sense in New Vegas, and I'm in love with New Vegas. OK, Fallout rant out of the way, somewhat serious talk. How serious an alcoholic can really be? Doesn't matter. Conservativism always drives me nuts. I'm all for keeping things worth having, but as soon as they outlive their usefulness, we must get rid of em. It doesn't make any sense to keep both the modifies and the scores, or alignment if it doesn't do anything, or races if there's no use for them. I'm so happy I'm aint a D&D head designer. Half of the community would want to burn me on a stake and then do unspeakable things to my charred corpse. [/QUOTE]
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