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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="Campbell" data-source="post: 8449384" data-attributes="member: 16586"><p>For my part, even after 20 years, I guess am still trying to figure all this stuff out. Writing out what my mostly unfiltered perspective is and putting it to public scrutiny helps me to figure out how I feel about things which helps me develop and iterate over my GMing and roleplaying processes. I'm mostly trying to refine my thought processes while having engaging and challenging conversations that at least attempt to get beyond surface level stuff (which is like fun for me).</p><p></p><p>I'm also a process nerd. Talking about and refining process design is a personal passion of mine in all sorts of contexts. It's a big part of why body building, power lifting, board games, jiujitsu, muay thai, LARPs, theater and computer programming are so damn fun for me. There's so much to the process of each. So much that can be refined and tweaked. So many variables to be manipulated. If we're not here to put our play under the microscope and refine it I'm not sure what we're here for.</p><p></p><p>This afternoon I had a lengthy and challenging conversation about Exalted Third Edition with my Infinity GM who is going to try his hand at running it. It's a game that I'm very emotionally close to so the critical nature of parts of the conversation took some effort to navigate at times, but I think our play experience will be better for it. We talked failure points, ways we should modify the game to fit the group, how to structure the initial stages of the game, etc. We discussed what we should do if we liked the characters, but the game wasn't working for us. We also discussed which circumstance would call for putting the game back on the shelf. Getting used to having these difficult conversations has made our play experience infinitely better because we have been able to really tailor it to our specific needs and know where our breakpoints are.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8449384, member: 16586"] For my part, even after 20 years, I guess am still trying to figure all this stuff out. Writing out what my mostly unfiltered perspective is and putting it to public scrutiny helps me to figure out how I feel about things which helps me develop and iterate over my GMing and roleplaying processes. I'm mostly trying to refine my thought processes while having engaging and challenging conversations that at least attempt to get beyond surface level stuff (which is like fun for me). I'm also a process nerd. Talking about and refining process design is a personal passion of mine in all sorts of contexts. It's a big part of why body building, power lifting, board games, jiujitsu, muay thai, LARPs, theater and computer programming are so damn fun for me. There's so much to the process of each. So much that can be refined and tweaked. So many variables to be manipulated. If we're not here to put our play under the microscope and refine it I'm not sure what we're here for. This afternoon I had a lengthy and challenging conversation about Exalted Third Edition with my Infinity GM who is going to try his hand at running it. It's a game that I'm very emotionally close to so the critical nature of parts of the conversation took some effort to navigate at times, but I think our play experience will be better for it. We talked failure points, ways we should modify the game to fit the group, how to structure the initial stages of the game, etc. We discussed what we should do if we liked the characters, but the game wasn't working for us. We also discussed which circumstance would call for putting the game back on the shelf. Getting used to having these difficult conversations has made our play experience infinitely better because we have been able to really tailor it to our specific needs and know where our breakpoints are. [/QUOTE]
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