Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPG Theory- The Limits of My Language are the Limits of My World
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8450597" data-attributes="member: 6785785"><p>So I think that there are always some pitfalls of getting caught up in the discussion and everyone may go further with it than intended from time to time. The itemized quotes and liking posts only of those who appear to be on our side and so on. Anyone can get caught up in some of that from time to time. I know I have in the past; I get stuck in the back and forth of it to the point where the context is totally absent from responses, and you'd have to trace the conversation back across pages to even know what's actually being discussed. </p><p></p><p>I've made an effort to do that less. I don't always manage, but I think I've gotten a lot better at it. I'm going to continue trying to get better at it. There's certainly room for improvement.</p><p></p><p>And I think maybe that's part of why I take part in these discussions about RPG theory and how games work and why, and all that. I've been playing for decades and until a few years ago, I hadn't really given more than surface level consideration about why I play RPGs and what I enjoy about them and how best to bring that about in my games. I've found conversation here to have been very helpful in examining that about myself and my games.</p><p></p><p>I think that's the point of any analysis. To see what's working correctly, and what's not, and how things may be improved. I've spent a lot more time considering my games and their processes and how those interact with what I and my fellow players enjoy. The result is that we're getting more out of our games.</p><p></p><p>So I tend to see analysis or critique as a tool that can help because that's what it's done for me. When I see people dismiss the importance of analysis or critique, my instinct is to push back on that. Largely because to actually dismiss analysis takes an effort. If someone isn't interested in analysis of whatever subject, they're likely not going to be involved in the conversation. They're either engaging with their game or book or movie at whatever level they enjoy and couldn't care less about analyzing that. That's perfectly fine. There are plenty of topics where that's my level of engagement and I don't seek anything further.</p><p></p><p>But I think it's something else to actively want to dismiss analysis because it's either all been said before or that it's empty posturing. To me, that's a take that is going to receive some push back, and deservedly so.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8450597, member: 6785785"] So I think that there are always some pitfalls of getting caught up in the discussion and everyone may go further with it than intended from time to time. The itemized quotes and liking posts only of those who appear to be on our side and so on. Anyone can get caught up in some of that from time to time. I know I have in the past; I get stuck in the back and forth of it to the point where the context is totally absent from responses, and you'd have to trace the conversation back across pages to even know what's actually being discussed. I've made an effort to do that less. I don't always manage, but I think I've gotten a lot better at it. I'm going to continue trying to get better at it. There's certainly room for improvement. And I think maybe that's part of why I take part in these discussions about RPG theory and how games work and why, and all that. I've been playing for decades and until a few years ago, I hadn't really given more than surface level consideration about why I play RPGs and what I enjoy about them and how best to bring that about in my games. I've found conversation here to have been very helpful in examining that about myself and my games. I think that's the point of any analysis. To see what's working correctly, and what's not, and how things may be improved. I've spent a lot more time considering my games and their processes and how those interact with what I and my fellow players enjoy. The result is that we're getting more out of our games. So I tend to see analysis or critique as a tool that can help because that's what it's done for me. When I see people dismiss the importance of analysis or critique, my instinct is to push back on that. Largely because to actually dismiss analysis takes an effort. If someone isn't interested in analysis of whatever subject, they're likely not going to be involved in the conversation. They're either engaging with their game or book or movie at whatever level they enjoy and couldn't care less about analyzing that. That's perfectly fine. There are plenty of topics where that's my level of engagement and I don't seek anything further. But I think it's something else to actively want to dismiss analysis because it's either all been said before or that it's empty posturing. To me, that's a take that is going to receive some push back, and deservedly so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPG Theory- The Limits of My Language are the Limits of My World
Top