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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="Campbell" data-source="post: 8452846" data-attributes="member: 16586"><p>Personally I don't really think people on this board are hostile to criticism of 5e on these boards. Loads of people criticize the game without getting raked over the coals. Many fans of the game still get caught in the crossfire for liking it for the wrong reasons.</p><p></p><p>What I have personally experienced is that these boards are firmly entrenched in the playstyle advocated by the folks at White Wolf magazine and people like John Wick. Even if you are fan of 5e if you are not a fan of GM as Storyteller no matter how respectful you are you are in the outgroup. You can enjoy pretty much every other way under the sun to enjoy playing roleplaying games (as I pretty much do). You can like 5e or not like 5e. If you acknowledge other ways of playing the game, view the game as a game, or suggest that there are other ways to enjoy the unfolding narrative of the game (even if you ground it as personal to you) you are in the out group.</p><p></p><p>Look at what happened in the recent Apocalypse World thread on these boards. The game was basically raked over the coals for not being congruent with <em>traditional GM as Storyteller presenting a mystery players are expected to work together to solve</em> play. Attempts to clarify that the game handles mysteries just fine, but not GM defined ones players are duty bound to solve only resulted in more consternation.</p><p></p><p>In this and other threads there has even been hostility towards what I call Critical Role kids - people my age and younger who are fans of Critical Role and expect a deeply collaborative play experience. The GM Authority thread in particular seemed to want to not acknowledge that play culture.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8452846, member: 16586"] Personally I don't really think people on this board are hostile to criticism of 5e on these boards. Loads of people criticize the game without getting raked over the coals. Many fans of the game still get caught in the crossfire for liking it for the wrong reasons. What I have personally experienced is that these boards are firmly entrenched in the playstyle advocated by the folks at White Wolf magazine and people like John Wick. Even if you are fan of 5e if you are not a fan of GM as Storyteller no matter how respectful you are you are in the outgroup. You can enjoy pretty much every other way under the sun to enjoy playing roleplaying games (as I pretty much do). You can like 5e or not like 5e. If you acknowledge other ways of playing the game, view the game as a game, or suggest that there are other ways to enjoy the unfolding narrative of the game (even if you ground it as personal to you) you are in the out group. Look at what happened in the recent Apocalypse World thread on these boards. The game was basically raked over the coals for not being congruent with [I]traditional GM as Storyteller presenting a mystery players are expected to work together to solve[/I] play. Attempts to clarify that the game handles mysteries just fine, but not GM defined ones players are duty bound to solve only resulted in more consternation. In this and other threads there has even been hostility towards what I call Critical Role kids - people my age and younger who are fans of Critical Role and expect a deeply collaborative play experience. The GM Authority thread in particular seemed to want to not acknowledge that play culture. [/QUOTE]
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