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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="Haiku Elvis" data-source="post: 8454396" data-attributes="member: 7032874"><p>To see if [USER=5142]@Aldarc[/USER] has a point.</p><p></p><p></p><p>I think that a thread about language used to discribe how we play, use, critique rpgs has often been reduced to discussing individual style issues such as the use of <em>rainbows</em> and <em>vacationing</em> and their effects on players <em>fun</em> says a lot about the underlying vagueness of how to discribe what these TTRPGs that we enjoy actually are, mean, and how should be used that fuels and feeds the ever more <em>fluffy</em> series of big <em>hugs</em> and <em>jovial banter</em> that this or related threads descend into. Whether it's the definition of <em>vacationing</em> or whether the use of <em>childrens entertainment</em> to hide the <em>rainbows</em> from players can impact a player's <em>fun</em> if the players are unaware of the <em>rainbows</em> in the first place. Nevermind, if someone suggests something like using <em>pretty</em> <em>unicorns</em> in a game which is going to get some members of the community so <em>fluffy</em> they are likely to suggest the commenter is lined up against the wall and <em>told they are pretty</em>.</p><p></p><p> In fact j<em>ovial banter </em>leading to genuine <em>fluffyness</em> is to be the expected outcome where so much lies undefined. Which I believe was one of the points of the OP. And tolerance, understanding and listening to create a truely shared method of descibing our experiences are the only solutions.</p><p></p><p>Except for those people with the <em>pretty</em> <em>unicorns</em>. Screw those guys!</p></blockquote><p></p>
[QUOTE="Haiku Elvis, post: 8454396, member: 7032874"] To see if [USER=5142]@Aldarc[/USER] has a point. I think that a thread about language used to discribe how we play, use, critique rpgs has often been reduced to discussing individual style issues such as the use of [I]rainbows[/I] and [I]vacationing[/I] and their effects on players [I]fun[/I] says a lot about the underlying vagueness of how to discribe what these TTRPGs that we enjoy actually are, mean, and how should be used that fuels and feeds the ever more [I]fluffy[/I] series of big [I]hugs[/I] and [I]jovial banter[/I] that this or related threads descend into. Whether it's the definition of [I]vacationing[/I] or whether the use of [I]childrens entertainment[/I] to hide the [I]rainbows[/I] from players can impact a player's [I]fun[/I] if the players are unaware of the [I]rainbows[/I] in the first place. Nevermind, if someone suggests something like using [I]pretty[/I] [I]unicorns[/I] in a game which is going to get some members of the community so [I]fluffy[/I] they are likely to suggest the commenter is lined up against the wall and [I]told they are pretty[/I]. In fact j[I]ovial banter [/I]leading to genuine [I]fluffyness[/I] is to be the expected outcome where so much lies undefined. Which I believe was one of the points of the OP. And tolerance, understanding and listening to create a truely shared method of descibing our experiences are the only solutions. Except for those people with the [I]pretty[/I] [I]unicorns[/I]. Screw those guys! [/QUOTE]
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