Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPG Theory- The Limits of My Language are the Limits of My World
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8454974" data-attributes="member: 6785785"><p>I'm currently playing in a game and this is what I'm finding to be true, due to a combination of reasons. There are five players, and so five characters, which just spreads out all the resource management that much further. Short rests have been easy to come by, and two of the PCs are monks, so they get to use their Ki freely without ever having to strongly consider conservation for later use. These kinds of things, combined with the generally forgiving nature of 5e (death saves, full HP restore on long rest, etc.), just mean that any actual moments of tension aren't all that strong. Sure, there may be concern that a character will drop to 0 hp....but if that happens, there's very little actual worry that he'll die.</p><p></p><p>I've been playing my character in a pretty reckless manner just to see if I can get him killed. Not actively seeking death, but doing nothing much to actively prevent it.</p><p></p><p>I don't really see it happening, at least not unless things change a bit. He's also an archer, so he tends to be out of a lot of immediate danger compared to other characters. There have been moments where he's gotten in danger and it feels a bit tense....but as I said, it's minimally so.</p><p></p><p>This isn't a complaint about the game overall, to be honest....I'm enjoying it just fine. There are moments of actual tension, but they're more story based, or about NPCs or other elements that may be at risk rather than the PCs.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8454974, member: 6785785"] I'm currently playing in a game and this is what I'm finding to be true, due to a combination of reasons. There are five players, and so five characters, which just spreads out all the resource management that much further. Short rests have been easy to come by, and two of the PCs are monks, so they get to use their Ki freely without ever having to strongly consider conservation for later use. These kinds of things, combined with the generally forgiving nature of 5e (death saves, full HP restore on long rest, etc.), just mean that any actual moments of tension aren't all that strong. Sure, there may be concern that a character will drop to 0 hp....but if that happens, there's very little actual worry that he'll die. I've been playing my character in a pretty reckless manner just to see if I can get him killed. Not actively seeking death, but doing nothing much to actively prevent it. I don't really see it happening, at least not unless things change a bit. He's also an archer, so he tends to be out of a lot of immediate danger compared to other characters. There have been moments where he's gotten in danger and it feels a bit tense....but as I said, it's minimally so. This isn't a complaint about the game overall, to be honest....I'm enjoying it just fine. There are moments of actual tension, but they're more story based, or about NPCs or other elements that may be at risk rather than the PCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPG Theory- The Limits of My Language are the Limits of My World
Top