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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="Malmuria" data-source="post: 8455128" data-attributes="member: 7030755"><p>I wonder if there are types of campaigns or even types of individual sessions that might lend themselves more to this approach. For example, urban campaigns where combat is deemphasized (because of the context of the city). The problem of how to "crawl" a city is complex enough that it can lead to a more scene-based approach. For example, <a href="https://www.dmsguild.com/product/251816/Waterdeep-City-Encounters" target="_blank">this product</a> is interesting in providing encounters for PCs as they wander through the city. Ostensibly, they have a destination in mind (as related in the Waterdeep AP), but I can imagine a session that just introduces an encounter, keeping in mind the fronts/factions at play in the city, and letting things snowball from there. (This take is somewhat inspired by this <a href="https://www.vintagerpg.com/2021/08/cities/" target="_blank">podcast episode</a>).</p><p></p><p>But, dnd being games not one game, it might be the case that style of play various from session to session, or even within a session, and so things become blurred.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8455128, member: 7030755"] I wonder if there are types of campaigns or even types of individual sessions that might lend themselves more to this approach. For example, urban campaigns where combat is deemphasized (because of the context of the city). The problem of how to "crawl" a city is complex enough that it can lead to a more scene-based approach. For example, [URL='https://www.dmsguild.com/product/251816/Waterdeep-City-Encounters']this product[/URL] is interesting in providing encounters for PCs as they wander through the city. Ostensibly, they have a destination in mind (as related in the Waterdeep AP), but I can imagine a session that just introduces an encounter, keeping in mind the fronts/factions at play in the city, and letting things snowball from there. (This take is somewhat inspired by this [URL='https://www.vintagerpg.com/2021/08/cities/']podcast episode[/URL]). But, dnd being games not one game, it might be the case that style of play various from session to session, or even within a session, and so things become blurred. [/QUOTE]
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