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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8455240" data-attributes="member: 82106"><p>Right, there's a definite overtone of "why are you attacking my sacred cows!" that happens. I mean, it varies a lot and I don't mean to bin everyone that posts here too much. Still, you get certain types of reactions, and then endless attempts to logic chop that amount to claiming that story games are just the same as trad D&D, etc. If you do some analysis and it doesn't support that contention, then either the specific analysis, or analysis in general, is at fault. lol. </p><p></p><p>In the end I know that there's a considerable and real difference between the game 5e, taken at face value and played as generally depicted by its developers and most of the people who run it, vs "Heroes of Myth and Legend" which is my even more story-game hack of, basically, 4e. There IS a real substantive difference. Analyze it any way you want, I don't care, you cannot possibly paper over that difference. Same if you substitute Dungeon World. Yes, they are all RPGs, and you can converge styles of play to a significant degree across games, but system matters. As you say, you can certainly play a much more player-focused game where the players decide many of the things more traditionally reserved for GMs using 5e. That doesn't make it HoML. You literally cannot play HoML like 5e, not really, not without effectively rewriting large parts of it and actually breaking some of its mechanics in substantive ways!</p><p></p><p>Obviously nobody can claim the authority to judge anyone else's game play, but we can certainly critique games, techniques, theories, and assertions.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8455240, member: 82106"] Right, there's a definite overtone of "why are you attacking my sacred cows!" that happens. I mean, it varies a lot and I don't mean to bin everyone that posts here too much. Still, you get certain types of reactions, and then endless attempts to logic chop that amount to claiming that story games are just the same as trad D&D, etc. If you do some analysis and it doesn't support that contention, then either the specific analysis, or analysis in general, is at fault. lol. In the end I know that there's a considerable and real difference between the game 5e, taken at face value and played as generally depicted by its developers and most of the people who run it, vs "Heroes of Myth and Legend" which is my even more story-game hack of, basically, 4e. There IS a real substantive difference. Analyze it any way you want, I don't care, you cannot possibly paper over that difference. Same if you substitute Dungeon World. Yes, they are all RPGs, and you can converge styles of play to a significant degree across games, but system matters. As you say, you can certainly play a much more player-focused game where the players decide many of the things more traditionally reserved for GMs using 5e. That doesn't make it HoML. You literally cannot play HoML like 5e, not really, not without effectively rewriting large parts of it and actually breaking some of its mechanics in substantive ways! Obviously nobody can claim the authority to judge anyone else's game play, but we can certainly critique games, techniques, theories, and assertions. [/QUOTE]
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