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RPG Theory- The Limits of My Language are the Limits of My World
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<blockquote data-quote="Fenris-77" data-source="post: 8455697" data-attributes="member: 6993955"><p>Well, just to put my own experience out there I've tried a couple of things to bring a little PbtA to my 5E table. The low hanging fruit, so to speak, is to frame narrative consequences for failed rolls and introduce complications like that. This requires two things. First, you need the players on board (obviously) and, second, you need to be pretty moderate in calling for rolls. By that I mean I only call for rolls when it <em>really</em> matters, maybe a little less often that some DMs, but I tend to be pretty hard on DCs and my players know that the DC represents the situation and task, not just the task. So depending on the fiction, a failed roll might be success with consequences if the better part of the DC were situational rather than strictly task related, or just failure if its the task itself that is most of the DC. I didn't find this to be a huge cognitive load, but it was with players with PbtA and related experience so they knew what the goal looked like. I think it would be a steeper learning curve for D&D-only type players.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8455697, member: 6993955"] Well, just to put my own experience out there I've tried a couple of things to bring a little PbtA to my 5E table. The low hanging fruit, so to speak, is to frame narrative consequences for failed rolls and introduce complications like that. This requires two things. First, you need the players on board (obviously) and, second, you need to be pretty moderate in calling for rolls. By that I mean I only call for rolls when it [I]really[/I] matters, maybe a little less often that some DMs, but I tend to be pretty hard on DCs and my players know that the DC represents the situation and task, not just the task. So depending on the fiction, a failed roll might be success with consequences if the better part of the DC were situational rather than strictly task related, or just failure if its the task itself that is most of the DC. I didn't find this to be a huge cognitive load, but it was with players with PbtA and related experience so they knew what the goal looked like. I think it would be a steeper learning curve for D&D-only type players. [/QUOTE]
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