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[RPG Theory] What is an Adventure?
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<blockquote data-quote="I'm A Banana" data-source="post: 5204768" data-attributes="member: 2067"><p>Depends on how you want to define it.</p><p></p><p>I've been toying around with pacing a lot recently, so the first thing that comes to my head is: an adventure is the time in between down times.</p><p></p><p>So, while on an adventure, you can't replenish your supplies (be that rations or healing surges or whatever).</p><p></p><p>So, an adventure is the period in which you are in danger, while trying to accomplish some goal. </p><p></p><p>What specifically happens on the way to that goal isn't as important as the fact that, while trying to get to that goal, the characters don't get a reprieve. They can't set their own pace. If they want to achieve that goal, they need to go do it, or it will not be done. </p><p></p><p>But that's kind of a mechanical way to define it. </p><p></p><p>You could perhaps more broadly say that adventure = danger.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5204768, member: 2067"] Depends on how you want to define it. I've been toying around with pacing a lot recently, so the first thing that comes to my head is: an adventure is the time in between down times. So, while on an adventure, you can't replenish your supplies (be that rations or healing surges or whatever). So, an adventure is the period in which you are in danger, while trying to accomplish some goal. What specifically happens on the way to that goal isn't as important as the fact that, while trying to get to that goal, the characters don't get a reprieve. They can't set their own pace. If they want to achieve that goal, they need to go do it, or it will not be done. But that's kind of a mechanical way to define it. You could perhaps more broadly say that adventure = danger. [/QUOTE]
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[RPG Theory] What is an Adventure?
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