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(rpg) Traveller -- tell me why you like it?
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<blockquote data-quote="sjmiller" data-source="post: 2697475" data-attributes="member: 17262"><p>Let's see, what do I like about Traveller? First, I would have to say that I like the career system in character creation. It means you aren ot just creating a cahracter, you are building a history. Personality quirks seem to develop just from what you end up doing each term (especially if you are using the expanded character creation system). </p><p></p><p>I also love the fact that characters take about 10 minutes, tops, to create. Okay, now I have to say that is possibly because I have been playing Traveller since 1979, but I could be wrong. Simple character creation is important to me. Other games (DragonQuest, GURPS, D&D3e, Hero System) take a lot longer than this, and some can take an hour or more! the sooner players can start playing the better, if you ask me.</p><p></p><p>I also really like the fact that the system is modular, and it is easy to add to it. I've created new professions and new pre-enlistment options without any problem. Adding new races is easy too, though that happens less often than you would think. Heck, I created all the elements for a Doctor Who game using Traveller back in the 1980s. it was easy, fun, and we used Traveller to play DW for years.</p><p></p><p>I am sure I could go into nauseating detail as to who I like Traveller, but I will hold off on that for now. It's fun, quick to learn, easy to run, and can be as detailed as you want it to be. What's not to like?</p></blockquote><p></p>
[QUOTE="sjmiller, post: 2697475, member: 17262"] Let's see, what do I like about Traveller? First, I would have to say that I like the career system in character creation. It means you aren ot just creating a cahracter, you are building a history. Personality quirks seem to develop just from what you end up doing each term (especially if you are using the expanded character creation system). I also love the fact that characters take about 10 minutes, tops, to create. Okay, now I have to say that is possibly because I have been playing Traveller since 1979, but I could be wrong. Simple character creation is important to me. Other games (DragonQuest, GURPS, D&D3e, Hero System) take a lot longer than this, and some can take an hour or more! the sooner players can start playing the better, if you ask me. I also really like the fact that the system is modular, and it is easy to add to it. I've created new professions and new pre-enlistment options without any problem. Adding new races is easy too, though that happens less often than you would think. Heck, I created all the elements for a Doctor Who game using Traveller back in the 1980s. it was easy, fun, and we used Traveller to play DW for years. I am sure I could go into nauseating detail as to who I like Traveller, but I will hold off on that for now. It's fun, quick to learn, easy to run, and can be as detailed as you want it to be. What's not to like? [/QUOTE]
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(rpg) Traveller -- tell me why you like it?
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