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*TTRPGs General
RPG with best shooting mechanics?
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<blockquote data-quote="S'mon" data-source="post: 4289196" data-attributes="member: 463"><p>Twilight: 2000 had the best firearms rules I can recall, with recoil properly factored in; strong PCs could use higher recoil weapons accurately. Also it had the best autofire rules; basically you roll a d6 for every bullet and hit on a '6'; if recoil exceeds STR or firing at range then some bullets automatically miss, ie d6s are deducted from the pool. Also had workable rules for suppressive fire. It's the only system I've seen where firefights bore some resemblance to real life.</p><p></p><p>Edit: Basically the way recoil worked, each single shot or burst had a recoil; you added up the total recoil for shots fired in a round and if it exceeded STR then that was the to-hit penalty. Eg with STR 10 and a pistol with recoil 3 you could fire 3 shots (recoil 9) before taking penalties.</p><p></p><p>Edit 2: Also had knockdown - if damage exceeded STR, you fell over.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4289196, member: 463"] Twilight: 2000 had the best firearms rules I can recall, with recoil properly factored in; strong PCs could use higher recoil weapons accurately. Also it had the best autofire rules; basically you roll a d6 for every bullet and hit on a '6'; if recoil exceeds STR or firing at range then some bullets automatically miss, ie d6s are deducted from the pool. Also had workable rules for suppressive fire. It's the only system I've seen where firefights bore some resemblance to real life. Edit: Basically the way recoil worked, each single shot or burst had a recoil; you added up the total recoil for shots fired in a round and if it exceeded STR then that was the to-hit penalty. Eg with STR 10 and a pistol with recoil 3 you could fire 3 shots (recoil 9) before taking penalties. Edit 2: Also had knockdown - if damage exceeded STR, you fell over. [/QUOTE]
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