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RPG Writing and Design Needs a Paradigm Shift
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9271386" data-attributes="member: 82106"><p>Well, my game is a bit different. It is all authored in a DSL that allows both HTML (and presumably other forms of markup like PDF or whatever if I feel like doing the work) to be generated but ALSO allows rendering all the relevant mechanical bits into database form. Even the HTML gets a full TOC and index automagically. I could render it all into the form of a WIKI style thing too if I felt like it. At this point I can just basically write rules, as long as I follow the custom markup, which I can also author as I see fit. I've got basic rendering of feats, equipment, attributes, etc. into a character sheet, although that was a good bit more work to actually write the logic for. The point is, at this point adding feats, items, boons, afflictions, creatures, etc. is all pretty trivial in an infrastructure sense, and the resulting data can be used in a lot of ways.</p><p></p><p>I don't see why game publishers cannot achieve these sorts of results, except they do require a decent amount of technical proficiency and some cleverness at designing workflows so its practical to do. I also freely admit that if your goal is to put together high quality printed material, it is going to be a hard thing to do! I mean, creating a professional DTP type output would be pretty damned hard.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9271386, member: 82106"] Well, my game is a bit different. It is all authored in a DSL that allows both HTML (and presumably other forms of markup like PDF or whatever if I feel like doing the work) to be generated but ALSO allows rendering all the relevant mechanical bits into database form. Even the HTML gets a full TOC and index automagically. I could render it all into the form of a WIKI style thing too if I felt like it. At this point I can just basically write rules, as long as I follow the custom markup, which I can also author as I see fit. I've got basic rendering of feats, equipment, attributes, etc. into a character sheet, although that was a good bit more work to actually write the logic for. The point is, at this point adding feats, items, boons, afflictions, creatures, etc. is all pretty trivial in an infrastructure sense, and the resulting data can be used in a lot of ways. I don't see why game publishers cannot achieve these sorts of results, except they do require a decent amount of technical proficiency and some cleverness at designing workflows so its practical to do. I also freely admit that if your goal is to put together high quality printed material, it is going to be a hard thing to do! I mean, creating a professional DTP type output would be pretty damned hard. [/QUOTE]
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