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General Tabletop Discussion
*TTRPGs General
RPG Writing and Design Needs a Paradigm Shift
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<blockquote data-quote="kenada" data-source="post: 9272001" data-attributes="member: 70468"><p>And speaking of affordances, I really like the design language that Paizo adopted towards the end of PF1. It made nice use of visual affordances and color to organize information. It wasn’t used for spells or feats, but it could have been extended to that. Instead, PF2 seems to have regressed back to a more 3e-style block. Here’s an example of an item from <em>Ultimate Equipment</em>. You can compare it to an item from PF1 and PF2.</p><p></p><p><span style="font-size: 12px">(<strong>Note:</strong> The boxes in the early PF1 image are hyperlinks. They’re not present in the printed version.)</span></p><p></p><h3>Pathfinder 1e (late lifecycle)</h3><p>[ATTACH=full]348047[/ATTACH]</p><h3>Pathfinder 1e (early lifecycle)</h3><p>[ATTACH=full]348044[/ATTACH]</p><h3>Pathfinder 2e</h3><p>[ATTACH=full]348045[/ATTACH]</p><p></p><p>Here is an item from 4e. Next to the early PF1, one can see how 4e evolved out of the 3e-style stat block. The biggest improvement is the greater standardization and the generally better rules language. The late-PF1 affordances with 4e’s structure would be <img class="smilie smilie--emoji" alt="👨🏻🍳" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f468-1f3fb-1f373.png" title="Man cook: light skin tone :man_cook_tone1:" data-shortname=":man_cook_tone1:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="👌🏻" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44c-1f3fb.png" title="OK hand: light skin tone :ok_hand_tone1:" data-shortname=":ok_hand_tone1:" loading="lazy" width="64" height="64" />.</p><h3>4e</h3><p>[ATTACH=full]348046[/ATTACH]</p></blockquote><p></p>
[QUOTE="kenada, post: 9272001, member: 70468"] And speaking of affordances, I really like the design language that Paizo adopted towards the end of PF1. It made nice use of visual affordances and color to organize information. It wasn’t used for spells or feats, but it could have been extended to that. Instead, PF2 seems to have regressed back to a more 3e-style block. Here’s an example of an item from [I]Ultimate Equipment[/I]. You can compare it to an item from PF1 and PF2. [SIZE=3]([B]Note:[/B] The boxes in the early PF1 image are hyperlinks. They’re not present in the printed version.)[/SIZE] [HEADING=2]Pathfinder 1e (late lifecycle)[/HEADING] [ATTACH type="full" width="364px" alt="Celestial Armor - PF1 later.png"]348047[/ATTACH] [HEADING=2]Pathfinder 1e (early lifecycle)[/HEADING] [ATTACH type="full" width="368px" alt="Celestial Armor - PF1.png"]348044[/ATTACH] [HEADING=2]Pathfinder 2e[/HEADING] [ATTACH type="full" width="366px" alt="Celestial Armor - PF2.png"]348045[/ATTACH] Here is an item from 4e. Next to the early PF1, one can see how 4e evolved out of the 3e-style stat block. The biggest improvement is the greater standardization and the generally better rules language. The late-PF1 affordances with 4e’s structure would be 👨🏻🍳👌🏻. [HEADING=2]4e[/HEADING] [ATTACH type="full" width="372px" alt="Angelsteel Armor - 4e.png"]348046[/ATTACH] [/QUOTE]
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