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General Tabletop Discussion
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RPG Writing and Design Needs a Paradigm Shift
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<blockquote data-quote="SteveC" data-source="post: 9272496" data-attributes="member: 9053"><p>I think I pretty much agree with you, but I have to disagree with the section I've bolded. I think RPG books are treated all too often like manuals, and rarely like books. What do I mean by this? A manual is something I read to get information or learn how to do something. A book is something I read for enjoyment or to generate ideas in my head.</p><p></p><p>When I write gaming stuff, and when I give people advice on them (which some fools have asked me for!) I tell them to write to the reader. When I'm talking about something that happens in a game, I use you, as in you the person reading the book. Here are the rules for how you should do something, and here's how you should talk to your players about it. Here's a part of a character that you can define, and here's why you might want to do that.</p><p></p><p>Perhaps this is pedantic (and hey, considering this is a message board, my Eight-ball says "signs point to yes,") but writing something to read and create excitement and wonder in the reader makes for a much more approachable game.</p><p></p><p>Just my $.02 of course.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9272496, member: 9053"] I think I pretty much agree with you, but I have to disagree with the section I've bolded. I think RPG books are treated all too often like manuals, and rarely like books. What do I mean by this? A manual is something I read to get information or learn how to do something. A book is something I read for enjoyment or to generate ideas in my head. When I write gaming stuff, and when I give people advice on them (which some fools have asked me for!) I tell them to write to the reader. When I'm talking about something that happens in a game, I use you, as in you the person reading the book. Here are the rules for how you should do something, and here's how you should talk to your players about it. Here's a part of a character that you can define, and here's why you might want to do that. Perhaps this is pedantic (and hey, considering this is a message board, my Eight-ball says "signs point to yes,") but writing something to read and create excitement and wonder in the reader makes for a much more approachable game. Just my $.02 of course. [/QUOTE]
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