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RPG Writing and Design Needs a Paradigm Shift
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<blockquote data-quote="Manbearcat" data-source="post: 9273667" data-attributes="member: 6696971"><p>[USER=7034611]@mamba[/USER] , I'm sure whatever is happening for you to juxtapose these things the way you are isn't hair-splitting in your head. But I can't even conceive of how these micro-differences you're concerned with would impact my GMing of any game ever. Here are some thoughts on two of the three games I'm presently running (I can do Stonetop as well if you'd like, but these two should suffice) and some information that serves as an input for the GM-side role. Maybe take a look and tell me how you're envisioning these (IMO hair-splittingly small) inputs would consequentially impact my situation/obstacle-framing and my consequence-handling as GM.</p><p></p><p><strong>DOGS IN THE VINEYARD</strong></p><p></p><p>Here is the <strong>abstract of play</strong>:</p><p></p><p>[ATTACH=full]348246[/ATTACH]</p><p></p><p>Here are some things about one of the <strong>PCs</strong>.</p><p></p><p>[ATTACH=full]348241[/ATTACH]</p><p></p><p>And here are a few of the <strong>Sins</strong>:</p><p></p><p>[ATTACH=full]348243[/ATTACH]</p><p></p><p>And here is the abstract of <strong>Stewardship</strong>:</p><p></p><p>[ATTACH=full]348245[/ATTACH]</p><p></p><p>And here is a list of things you might find in a <strong>Town</strong>:</p><p></p><p>[ATTACH=full]348244[/ATTACH]</p><p></p><p>[HR][/HR]</p><p></p><p><strong>D&D 4E</strong></p><p></p><p>This game is Paragon Tier now. Here is a <strong>Paragon Path</strong> <strong>blurbs and level 11 features</strong> for one of the <strong>PCs</strong>:</p><p></p><p>[ATTACH=full]348247[/ATTACH]</p><p>[ATTACH=full]348248[/ATTACH]</p><p></p><p>Here is the abstract of <strong>The Elder Spirit Stoneroot</strong> that serves as her guiding totem in this world:</p><p></p><p>[ATTACH=full]348253[/ATTACH]</p><p>Here is an abstract for the <strong>Primary Antagonist, the Primordial Vezzuvu The Burning Mountain, </strong>that has been opposing her with worldly agents/opposition:</p><p></p><p>[ATTACH=full]348255[/ATTACH]</p><p></p><p>And here is a related <strong>Player-authored</strong> <strong>Quest, Skill Challenge Goal, and Action Declaration </strong>that the player of this PC generated and resolved during play:</p><p></p><p></p><p></p><p>[HR][/HR]</p><p></p><p>So my question is; <em>how are you envisioning any of the above entries, modified in prose to have more or subtly different adjectives or adverbs (or whatever is the crux of the distinction you're imagining is consequential), would impact my GMing responsibilities or play generally?</em></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9273667, member: 6696971"] [USER=7034611]@mamba[/USER] , I'm sure whatever is happening for you to juxtapose these things the way you are isn't hair-splitting in your head. But I can't even conceive of how these micro-differences you're concerned with would impact my GMing of any game ever. Here are some thoughts on two of the three games I'm presently running (I can do Stonetop as well if you'd like, but these two should suffice) and some information that serves as an input for the GM-side role. Maybe take a look and tell me how you're envisioning these (IMO hair-splittingly small) inputs would consequentially impact my situation/obstacle-framing and my consequence-handling as GM. [B]DOGS IN THE VINEYARD[/B] Here is the [B]abstract of play[/B]: [ATTACH type="full"]348246[/ATTACH] Here are some things about one of the [B]PCs[/B]. [ATTACH type="full"]348241[/ATTACH] And here are a few of the [B]Sins[/B]: [ATTACH type="full"]348243[/ATTACH] And here is the abstract of [B]Stewardship[/B]: [ATTACH type="full"]348245[/ATTACH] And here is a list of things you might find in a [B]Town[/B]: [ATTACH type="full"]348244[/ATTACH] [HR][/HR] [B]D&D 4E[/B] This game is Paragon Tier now. Here is a [B]Paragon Path[/B] [B]blurbs and level 11 features[/B] for one of the [B]PCs[/B]: [ATTACH type="full"]348247[/ATTACH] [ATTACH type="full"]348248[/ATTACH] Here is the abstract of [B]The Elder Spirit Stoneroot[/B] that serves as her guiding totem in this world: [ATTACH type="full"]348253[/ATTACH] Here is an abstract for the [B]Primary Antagonist, the Primordial Vezzuvu The Burning Mountain, [/B]that has been opposing her with worldly agents/opposition: [ATTACH type="full"]348255[/ATTACH] And here is a related [B]Player-authored[/B] [B]Quest, Skill Challenge Goal, and Action Declaration [/B]that the player of this PC generated and resolved during play: [HR][/HR] So my question is; [I]how are you envisioning any of the above entries, modified in prose to have more or subtly different adjectives or adverbs (or whatever is the crux of the distinction you're imagining is consequential), would impact my GMing responsibilities or play generally?[/I] [/QUOTE]
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