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General Tabletop Discussion
*TTRPGs General
RPG Writing and Design Needs a Paradigm Shift
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<blockquote data-quote="Manbearcat" data-source="post: 9274601" data-attributes="member: 6696971"><p>But isn’t there another way to put this rather than <strong>“fortress the game against dysfunctional players and GMs.”</strong></p><p></p><p>Perhaps<strong>; “a solution might be to anchor play around concrete, systemitized indices/procedures.”</strong></p><p></p><p>For instance, imagine baseball without a Home Plate. Every Strike/Ball call and every “bang-bang Catcher-Runner tag-slide” interaction becomes an Umpire mediating Strike/Ball and Safe/Out exclusively with their “feels like” intuition and therefore every player becomes beholden to that. Now add in a Home Plate for all participants to index each and every pitch/play. I doubt we’d find a large coalition of folks decrying that measure with “<strong>the solution is not to fortress the game against dysfunctional baseball players and Umpires.”</strong></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9274601, member: 6696971"] But isn’t there another way to put this rather than [B]“fortress the game against dysfunctional players and GMs.”[/B] Perhaps[B]; “a solution might be to anchor play around concrete, systemitized indices/procedures.”[/B] For instance, imagine baseball without a Home Plate. Every Strike/Ball call and every “bang-bang Catcher-Runner tag-slide” interaction becomes an Umpire mediating Strike/Ball and Safe/Out exclusively with their “feels like” intuition and therefore every player becomes beholden to that. Now add in a Home Plate for all participants to index each and every pitch/play. I doubt we’d find a large coalition of folks decrying that measure with “[B]the solution is not to fortress the game against dysfunctional baseball players and Umpires.”[/B] [/QUOTE]
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