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General Tabletop Discussion
*TTRPGs General
RPG Writing and Design Needs a Paradigm Shift
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<blockquote data-quote="kenada" data-source="post: 9275165" data-attributes="member: 70468"><p>After numerous examples and pages of discussion, what I find I dislike about the 4e presentation (and this extends to most of the other ones) is the amount of properties stated before the effect’s description. If these things are going to be there, I’d prefer they be integrated into the effect’s chrome somehow.</p><p></p><p>Like I mentioned in <a href="https://www.enworld.org/threads/rpg-writing-and-design-needs-a-paradigm-shift.702756/post-9271478" target="_blank">post #34</a>, I think board (and card) games are potentially a source of ideas for how to present information. There are certain conventions (such as lists of properties in prior to the spell’s description) that everything does. Even 4e retains that format and expands upon it, adding notation for <strong>Hit</strong>, <strong>Miss</strong>, <strong>Effect</strong>, etc. Is that really the best way, or are we doing it because tabletop RPGs have since almost the beginning?</p></blockquote><p></p>
[QUOTE="kenada, post: 9275165, member: 70468"] After numerous examples and pages of discussion, what I find I dislike about the 4e presentation (and this extends to most of the other ones) is the amount of properties stated before the effect’s description. If these things are going to be there, I’d prefer they be integrated into the effect’s chrome somehow. Like I mentioned in [URL='https://www.enworld.org/threads/rpg-writing-and-design-needs-a-paradigm-shift.702756/post-9271478']post #34[/URL], I think board (and card) games are potentially a source of ideas for how to present information. There are certain conventions (such as lists of properties in prior to the spell’s description) that everything does. Even 4e retains that format and expands upon it, adding notation for [B]Hit[/B], [B]Miss[/B], [B]Effect[/B], etc. Is that really the best way, or are we doing it because tabletop RPGs have since almost the beginning? [/QUOTE]
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