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General Tabletop Discussion
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RPG Writing and Design Needs a Paradigm Shift
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<blockquote data-quote="Bedrockgames" data-source="post: 9275547" data-attributes="member: 85555"><p>I think that entry works very well. I have zero objection to it. But I do think there are plenty of other approaches that can work, including more text. Some people simply like reading that material and it is what excites them about play even if others find it too much to parse (especially during play). Personal I like a solid stat block with mechanical info and a well written entry that priorities but doesn’t worship brevity. I also like if the writer has a format or pattern that makes sense like reverse pyramid. In my own stuff I try to keep NPCs to 1 paragraph if I can, two if necessary and three if I have no choice. With time sculpting this down has gotten a lot easier</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9275547, member: 85555"] I think that entry works very well. I have zero objection to it. But I do think there are plenty of other approaches that can work, including more text. Some people simply like reading that material and it is what excites them about play even if others find it too much to parse (especially during play). Personal I like a solid stat block with mechanical info and a well written entry that priorities but doesn’t worship brevity. I also like if the writer has a format or pattern that makes sense like reverse pyramid. In my own stuff I try to keep NPCs to 1 paragraph if I can, two if necessary and three if I have no choice. With time sculpting this down has gotten a lot easier [/QUOTE]
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RPG Writing and Design Needs a Paradigm Shift
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